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Test-Driven iOS Development with Swift
Test-Driven iOS Development with Swift

Test-Driven iOS Development with Swift : Write maintainable, flexible, and extensible code using the power of TDD with Swift 5.5 , Fourth Edition

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Test-Driven iOS Development with Swift

Chapter 1: Your First Unit Tests

When the iPhone platform was first introduced, applications were small and focused only on one feature. It was easy to make money with an app that only did one thing (for example, a flashlight app that only showed a white screen). The code of these early apps only had a few hundred lines and could easily be tested by tapping the screen for a few minutes.

Since then, the App Store and the available apps have changed a lot. There are still small apps with a clear focus in the App Store, but it's much harder to make money from them. A common app has many features but still needs to be easy to use. There are companies with several developers working on one app full-time. These apps sometimes have a feature set that is normally found in desktop applications. It is very difficult and time-consuming to test all the features in such apps manually for every update.

One reason for this is that manual testing needs to be done through a user interface (UI), and it takes time to load the app to be tested. In addition to this, human beings are very slow compared to the capabilities of computers for tasks such as testing and verifying computer programs. Most of the time, a computer (or a smartphone) waits for the user's next input. If we could let a computer insert values, testing could be drastically accelerated. In fact, a computer can run several hundred tests within a few seconds. This is exactly what unit tests are all about.

A unit test is a piece of code that executes some other code and checks whether the result is what the developer expected. The word "unit" means that the test executes a small unit of code. Usually, that is one function of a class or some similar type of structure. How big the unit actually is depends on the feature to be tested and on the person who is writing the test.

Writing unit tests seems hard at first because for most developers, it's a new concept. This chapter is aimed at helping you get started with writing your first simple unit tests.

These are the main topics we will cover in the chapter:

  • Building your first automatic unit test
  • Assert functions in the XCTest framework
  • Understanding the difference from other kinds of tests

Technical requirements

Building your first automatic unit test

If you have done some iOS development (or application development in general) already, the following example might seem familiar to you.

You are planning to build an app. You start collecting features, drawing some sketches, or your project manager hands the requirements to you. At some point, you start coding. You set up the project and start implementing the required features of the app.

Let's say the app has an input form, and the values the user puts in have to be validated before the data can be sent to the server. The validation checks, for example, whether the email address and the phone number have a valid format. After implementing the form, you want to check whether everything works. But before you can test it manually, you need to write code that presents the form on the screen. Then, you build and run your app in the iOS simulator. The form is somewhere deep in the view hierarchy, so you navigate to the view and put the values into the form. It doesn't work—something is wrong with the phone number validation code. You go back to the code and try to fix the problem. Sometimes, this also means starting the debugger and stepping through the code to find the bug.

Eventually, the validation works for the test data you put in. Normally, you would need to test for all possible values to make sure that the validation not only works for your name and your data, but also for all valid data. But there is this long list of requirements on your desk, and you are already running late. The navigation to the form takes three taps in the simulator and putting in all the different values just takes too long. You are a coder, after all.

If only a robot could perform this testing for you.

What are unit tests?

Automatic unit tests act like this robot for you. They execute code, but without having to navigate to the screen with the feature to test. Instead of running the app over and over again, you write tests with different input data and let the computer test your code in the blink of an eye. Let's see how this works in a simple example.

Implementing a unit test example

In this example, we write a simple function that counts the number of vowels in a string. Proceed as follows:

  1. Open Xcode and go to File | New | Project.
  2. Navigate to iOS | Application | App and click on Next.
  3. Put in the name FirstDemo, select Storyboard for the Interface field and Swift for the Language field, and check Include Tests.
  4. Uncheck Use Core Data and click on Next. The following screenshot shows the options in Xcode:
Figure 1.1 – Setting up your new project

Figure 1.1 – Setting up your new project

Xcode sets up a project ready for development, in addition to two test targets for your unit and your UI tests.

  1. Open the FirstDemoTests folder in the project navigator. Within the folder, there is one file: FirstDemoTests.swift.
  2. Select FirstDemoTests.swift to open it in the editor.

What you see here is a test case. A test case is a class comprising several tests. In the beginning, it's a good practice to have one test case for each class in the main target.

Let's go through this file step by step, as follows:

The file starts with the import of the test framework and the main target, as illustrated here:

import XCTest
@testable import FirstDemo

Every test case needs to import the XCTest framework. It defines the XCTestCase class and the test assertions that you will see later in this chapter.

The second line imports the FirstDemo module. All the code you write for the demo app will be in this module. By default, classes, structs, enums, and their methods are defined with internal access control. This means that they can be accessed only from within the module. But the test code lives outside of the module. To be able to write tests for your code, you need to import the module with the @testable keyword. This keyword makes the internal elements of the module accessible in the test case.

Next, we'll take a look at the class declaration, as follows:

class FirstDemoTests: XCTestCase {

Nothing special here. This defines the FirstDemoTests class as a subclass of XCTestCase.

The first two methods in the class are shown in the following code snippet:

override func setUpWithError() throws {
  // Put setup code here. This method ...
}
override func tearDownWithError() throws {
  // Put teardown code here. This method ...
}

The setUpWithError() method is called before the invocation of each test method in the class. Here, you can insert the code that should run before each test. You will see an example of this later in this chapter.

The opposite of setUpWithError() is tearDownWithError(). This method is called after the invocation of each test method in the class. If you need to clean up after your tests, put the necessary code in this method.

The next two methods are template tests provided by the template authors at Apple:

func testExample() throws {
  // This is an example of a functional test case.
  // Use XCTAssert and related functions to ...
}
func testPerformanceExample() throws {
  // This is an example of a performance test case.
  self.measure {
    // Put the code you want to measure the time of here.
  }
}

The first method is a normal unit test. You will use this kind of test a lot in the course of this book.

The second method is a performance test. It is used to test methods or functions that perform time-critical computations. The code you put into the measure closure is called 10 times, and the average duration is measured. Performance tests can be useful when implementing or improving complex algorithms and to make sure that their performance does not decline. We will not use performance tests in this book.

All the test methods that you write have to have the test prefix; otherwise, the test runner can't find and run them. This behavior allows easy disabling of tests—just remove the test prefix of the method name. Later, you will take a look at other possibilities to disable some tests without renaming or removing them.

Now, let's implement our first test. Let's assume that you have a method that counts the vowels of a string. A possible implementation looks like this:

func numberOfVowels(in string: String) -> Int {
  let vowels: [Character] = ["a", "e", "i", "o", "u",
                             "A", "E", "I", "O", "U"]
  var numberOfVowels = 0
  for character in string {
    if vowels.contains(character) {
      numberOfVowels += 1
    }
  }
  return numberOfVowels
}

I guess this code makes you feel uncomfortable. Please keep calm. Don't throw this book into the corner—we will make this code more "swifty" soon. Add this method to the ViewController class in ViewController.swift.

This method does the following things:

  1. First, an array of characters is defined containing all the vowels in the English alphabet.
  2. Next, we define a variable to store the number of vowels. The counting is done by looping over the characters of the string. If the current character is contained in the vowels array, numberOfVowels is increased by one.
  3. Finally, numberOfVowels is returned.

Open FirstDemoTests.swift and delete the methods with the test prefix. Then, add the following method:

func test_numberOfVowels_whenGivenDominik_shouldReturn3() {
  let viewController = ViewController()
  let result = viewController.numberOfVowels(in: "Dominik")
  XCTAssertEqual(result, 3,
    "Expected 3 vowels in 'Dominik' but got \(result)")
}

This test creates an instance of ViewController and assigns it to the viewController constant. It calls the function that we want to test and assigns the result to a constant. Finally, the code in the test method calls the XCTAssertEqual(_:, _:) function to check whether the result is what we expected. If the two first parameters in XCTAssertEqual are equal, the test passes; otherwise, it fails.

To run the tests, select a simulator of your choice and go to Product | Test, or use the U shortcut. Xcode compiles the project and runs the test. You will see something similar to this:

Figure 1.2 – Xcode shows a green diamond with a checkmark when a test passes

Figure 1.2 – Xcode shows a green diamond with a checkmark when a test passes

The green diamond with a checkmark on the left-hand side of the editor indicates that the test passed. So, that's it—your first unit test. Step back for a moment and celebrate. This could be the beginning of a new development paradigm for you.

Now that we have a fast test that proves that the numberOfVowels(in:) method does what we intended, we are going to improve the implementation. The method looks like it has been translated from Objective-C. But this is Swift. We can do better. Open ViewController.swift, and replace the numberOfVowels(in:) method with this more "swifty" implementation:

func numberOfVowels(in string: String) -> Int {
  let vowels: [Character] = ["a", "e", "i", "o", "u",
                             "A", "E", "I", "O", "U"]
  return string.reduce(0) {
    $0 + (vowels.contains($1) ? 1 : 0)
  }
}

Here, we make use of the reduce function, which is defined on the array type. The reduce function combines all the elements of a sequence into one value using the provided closure. $0 and $1 are anonymous shorthand arguments representing the current value of the combination and the next item in the sequence. Run the tests again (U) to make sure that this implementation works the same as the one earlier.

Disabling slow UI tests

You might have realized that Xcode also runs the UI test in the FirstDemoUITests target. UI tests are painfully slow. We don't want to run those tests every time we type the U shortcut. To disable the UI tests, proceed as follows:

  1. Open the scheme selection and click on Edit Scheme…, as shown in the following screenshot:
Figure 1.3 – Selecting the target selector to open the scheme editor

Figure 1.3 – Selecting the target selector to open the scheme editor

  1. Xcode opens the scheme editor. Select the Test option and uncheck the FirstDemoUITests target, as shown in the following screenshot:
Figure 1.4 – Deselecting the UI test target

Figure 1.4 – Deselecting the UI test target

This disables the UI tests for this scheme, and running tests becomes fast. Check yourself and run the tests using the U shortcut.

Before we move on, let's recap what we have seen so far. First, you learned that you could easily write code that tests your code. Secondly, you saw that a test helped improve the code because now, you don't have to worry about breaking the feature when changing the implementation.

To check whether the result of the method is as we expected, we used XCTAssertEqual(_:, _:). This is one of many XCTAssert functions that are defined in the XCTest framework. The next section shows the most important ones.

Assert functions in the XCTest framework

Each test needs to assert some expected behavior. The use of XCTAssert functions tells Xcode what is expected.

A test method without an XCTAssert function that doesn't throw an error will always pass.

The most important assert functions are listed here:

  • XCTAssertTrue(_:_:file:line:): This asserts that an expression is true.
  • XCTAssert(_:_:file:line:): This assertion is the same as XCTAssertTrue(_:_:file:line:).
  • XCTAssertFalse(_:_:file:line:): This asserts that an expression is false.
  • XCTAssertEqual(_:_:_:file:line:): This asserts that two expressions are equal.
  • XCTAssertEqual(_:_:accuracy:_:file:line:): This asserts that two expressions are the same, taking into account the accuracy defined in the accuracy parameter.
  • XCTAssertNotEqual(_:_:_:file:line:): This asserts that two expressions are not equal.
  • XCTAssertNotEqual(_:_:accuracy:_:file:line:): This asserts that two expressions are not the same, taking into account the accuracy defined in the accuracy parameter.
  • XCTAssertNil(_:_:file:line:): This asserts that an expression is nil.
  • XCTAssertNotNil(_:_:file:line:): This asserts that an expression is not nil.
  • XCTFail(_:file:line:): This always fails.

To take a look at a full list of the available XCTAssert functions, press Ctrl and click on the XCTAssertEqual word in the test that you have just written. Then, select Jump to Definition in the pop-up menu, as shown in the following screenshot:

Figure 1.5 – Jump to Definition of a selected function

Figure 1.5 – Jump to Definition of a selected function

Note that most XCTAssert functions can be replaced with XCTAssert(_:_:file:line). For example, the following assert functions are asserting the same thing:

// This assertion asserts the same as...
XCTAssertEqual(2, 1+1, "2 should be the same as 1+1")
// ...this assertion
XCTAssertTrue(2 == 1+1, "2 should be the same as 1+1")

But you should use more precise assertions whenever possible, as the log output of the more precise assertion methods tells you exactly what happened in case of a failure. For example, look at the log output of the following two assertions:

XCTAssertEqual(1, 2)
// Log output:
// XCTAssertEqual failed: ("1") is not equal to ("2")
XCTAssert(1 == 2)
// Log output:
// XCTAssertTrue failed

In the first case, you don't need to look at the test to understand what happened. The log tells you exactly what went wrong.

Custom assert functions

But sometimes, even the more precise assert function is not precise enough. In this case, you can write your own assert functions. As an example, let's assume we have a test that asserts that two dictionaries have the same content. If we used XCTAssertEqual to test that, the log output would look like this:

func test_dictsAreQual() {
  let dict1 = ["id": "2", "name": "foo"]
  let dict2 = ["id": "2", "name": "fo"]
  XCTAssertEqual(dict1, dict2)
  // Log output:
  // XCTAssertEqual failed: ("["name": "foo", "id":
    "2"]")...
  // ...is not equal to ("["name": "fo", "id": "2"]")
}

For the short dictionaries in this example, finding the difference is quite easy. But what if the dictionary has 20 entries or even more? When we add the following assert function to the test target, we get better log outputs:

func DDHAssertEqual<A: Equatable, B: Equatable>
  (_ first: [A:B],
   _ second: [A:B]) {
  if first == second {
    return
  }
  for key in first.keys {
    if first[key] != second[key] {
      let value1 = String(describing: first[key]!)
      let value2 = String(describing: second[key]!)
      let keyValue1 = "\"\(key)\": \(value1)"
      let keyValue2 = "\"\(key)\": \(value2)"
      let message = "\(keyValue1) is not equal to
        \(keyValue2)"
      XCTFail(message)
      return
    }
  }
}

This method compares the values for each key and fails if one of the values differs. Additionally, this assert function should check whether the dictionaries have the same keys. This functionality is left as an exercise for the reader. Here, we focus this example on how to write a custom assert function. By keeping the example short, the main point is easier to understand.

When we run this test with the preceding dictionaries, we see the following output in Xcode:

Figure 1.6 – Xcode showing the failure at two different places

Figure 1.6 – Xcode showing the failure at two different places

As you can see in the preceding screenshot, Xcode shows the test failure in the assert function. In the test method, it only shows a redirect to the failure. Fortunately, there is an easy fix for that. All we have to do is to pass file and line parameters to the custom assert function and use these in the XCTFail call, like this:

 func DDHAssertEqual<A: Equatable, B: Equatable>(
  _ first: [A:B],
  _ second: [A:B],
  file: StaticString = #filePath,        // << new
  line: UInt = #line) {                  // << new
    if first == second {
      return
    }
    for key in first.keys {
      if first[key] != second[key] {
        let value1 = String(describing: first[key]!)
        let value2 = String(describing: second[key]!)
        let keyValue1 = "\"\(key)\": \(value1)"
        let keyValue2 = "\"\(key)\": \(value2)"
        let message = "\(keyValue1) is not equal to
          \(keyValue2)"
        XCTFail(message, file: file, line: line)  // << new
        return
      }
    }
  }

Note that our assert function now has two new parameters: file and line, with the default values #filePath and #line, respectively. When the function is called in a test method, these default parameters make sure that the file path and the line of the call site are passed into that assert function. These parameters are then forwarded into the XCTAssert functions (XCTFail in our case, but this works with all XCT... functions). As a result, the failure is now shown in the line in which the DDHAssertEqual function is called, and we didn't have to change the call of the assert function. The following screenshot illustrates this:

Figure 1.7 – Improved failure reporting

This example shows how easy it is to write your own assert functions that behave like the ones that come with Xcode. Custom assert functions can improve the readability of the test code, but keep in mind that this is also code you have to maintain.

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Key benefits

  • Build a complete iOS app using test-driven development
  • Explore testing view controllers, table views, navigation, and network code
  • Learn how to write tests for Combine and SwiftUI code

Description

Test-driven development (TDD) is a proven way to find software bugs earlier on in software development. Writing tests before you code improves the structure and maintainability of your apps, and so using TDD in combination with Swift 5.5's improved syntax leaves you with no excuse for writing bad code. Developers working with iOS will be able to put their knowledge to work with this practical guide to TDD in iOS. This book will help you grasp the fundamentals and show you how to run TDD with Xcode. You'll learn how to test network code, navigate between different parts of the app, run asynchronous tests, and much more. Using practical, real-world examples, you'll begin with an overview of the TDD workflow and get to grips with unit testing concepts and code cycles. You'll then develop an entire iOS app using TDD while exploring different strategies for writing tests for models, view controllers, and networking code. Additionally, you'll explore how to test the user interface and business logic of iOS apps and even write tests for the network layer of the sample app. By the end of this TDD book, you'll be able to implement TDD methodologies comfortably in your day-to-day development for building scalable and robust applications.

Who is this book for?

This book is for iOS developers looking to apply TDD to build maintainable and scalable applications. Intermediate-level developers with Swift application development experience will be able to make the most out of this book. Prior experience of applying TDD to Swift applications is not required.

What you will learn

  • Implement TDD in Swift application development
  • Detect bugs before you run code using the TDD approach
  • Use TDD to build models, view controllers, and views
  • Test network code with asynchronous tests and stubs
  • Write code that s a joy to read and maintain
  • Design functional tests to suit your software requirements
  • Discover scenarios where TDD should be applied and avoided
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Table of Contents

16 Chapters
Section 1 –The Basics of Test-Driven iOS Development Chevron down icon Chevron up icon
Chapter 1: Your First Unit Tests Chevron down icon Chevron up icon
Chapter 2: Understanding Test-Driven Development Chevron down icon Chevron up icon
Chapter 3: Test-Driven Development in Xcode Chevron down icon Chevron up icon
Section 2 –The Data Model Chevron down icon Chevron up icon
Chapter 4: The App We Are Going to Build Chevron down icon Chevron up icon
Chapter 5: Building a Structure for ToDo Items Chevron down icon Chevron up icon
Chapter 6: Testing, Loading, and Saving Data Chevron down icon Chevron up icon
Section 3 –Views and View Controllers Chevron down icon Chevron up icon
Chapter 7: Building a Table View Controller for the To-Do Items Chevron down icon Chevron up icon
Chapter 8: Building a Simple Detail View Chevron down icon Chevron up icon
Chapter 9: Test-Driven Input View in SwiftUI Chevron down icon Chevron up icon
Section 4 –Networking and Navigation Chevron down icon Chevron up icon
Chapter 10: Testing Networking Code Chevron down icon Chevron up icon
Chapter 11: Easy Navigation with Coordinators Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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N/A Apr 29, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
quick, easy, fast, perfect match! Thank you
Feefo Verified review Feefo
Mikaela Apr 21, 2022
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Dominik's book is very thorough and easy to understand! The examples are clear and are great for beginners just getting started with unit testing! There's even exercises for practicing the concepts learned in each chapter, which I find helpful to really drive the point home. I can't wait to apply these concepts in my personal projects and at work!Thanks Dominik!
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Marvin Jul 20, 2022
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Ich habe etwa ein halbes Jahr Erfahrung im Schreiben von Swift-Code, hauptsächlich mit SwiftUI, In der Vergangenheit immer mal an UIKit versucht aber dann doch abgebrochen.Ich stehe somit eher am Anfang und bis auf dass ich den Begriff "TDD" mal hier und da gehört hatte, hatte ich keinerlei Ahnung und all die Tutorials und Kurse gehen, meiner Meinung nach (jetzt, nachdem ich das Buch gelesen habe), viel zu wenig auf das Thema ein.Jetzt kann ich nachvollziehen, warum dem Author das Thema so wichtig ist. Bevor ich Tests geschrieben habe, musste ich immer manuell alles testen um sicher zu gehen, dass ich kein Feature "kaputt gemacht habe", wenn ich etwas am Code geändert habe. Mit Tests? CMD-U und man sieht sofort ob und was genau evtl. nicht mehr funktioniert, und kann es direkt fixen.Außerdem finde ich, dass der ganze Prozess, wie man an ein Feature herangeht, sich geändert hat. Alles in allem war das Buch eine super Bereicherung für meine Entwicklung und hat mir, so finde ich, als Anfänger, einiges zeigen können. Auch das die Beispiele zum großen Teil UIKit zeigen, war kein Problem, da alles super und Schritt für Schritt erklärt wurde.Ein Kritikpunkt hätte ich allerdings, evtl. sehe ich das aber nur allein so: Als Exercise sollte man das UI mit Storyboards bauen. Ich hatte keinerlei Ahnung davon. Also habe ich einige Stunden damit zugebracht diese nachzubauen, Tutorials gelesen, etc. nur um im Nachhinein doch zu sehen, dass es in den folgenden Kapiteln erklärt und Schritt für Schritt gebaut wird. Ein kleiner Hinweis wäre hier schön gewesen, es hat mich in dem Moment doch schon sehr gefrustet - im Nachhinein bin ich aber froh darum wieder etwas gelernt zu haben.Alles in allem ein super Buch, dass ich bereits auch schon weiter empfohlen habe!
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Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela