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Scratch 2.0 Beginner's Guide: Second Edition
Scratch 2.0 Beginner's Guide: Second Edition

Scratch 2.0 Beginner's Guide: Second Edition: Create digital stories, games, art, and animations through six unique projects.

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Scratch 2.0 Beginner's Guide: Second Edition

Chapter 2. A Quick Start Guide to Scratch

The anticipation of learning a new programming language can sometimes leave us frozen on the starting line, not knowing what to expect or where to start. Together, we'll take our first steps into programming with Scratch, and block-by-block, we'll create our first animation. Our work in this chapter will focus on getting ourselves comfortable with some fundamental concepts before we create projects in the rest of the book.

In this chapter, we will be introduced to Scratch programming. We will:

  • Join and tour the online Scratch community
  • Create a project to take our first steps in Scratch
  • Introduce loops using forever and repeat blocks
  • Add and animate multiple sprites in a project
  • Remix a video-sensing project

Joining the Scratch community

If you're planning to work with the online project editor on the Scratch website, I highly recommend you set up an account on scratch.mit.edu so that you can save your projects. If you're going to be working with the offline editor, then there is no need to create an account on the Scratch website to save your work; however, you will be required to create an account to share a project or participate in the community forums.

Let's take a moment to set up an account and point out some features of the main account. That way, you can decide if creating an online account is right for you or your children at this time.

Time for action – creating an account on the Scratch website

Let's walk through the account creation process, so we can see what information is generally required to create a Scratch account. Open a web browser and go to http://scratch.mit.edu, and click on the link titled Join Scratch.

  1. At the time of writing this book, you will be prompted to pick a username and a password, as shown in the following screenshot. Select a username and password. If the name is taken, you'll be prompted to enter a new username. Make sure you don't use your real name. This is shown in the following screenshot:
    Time for action – creating an account on the Scratch website
  2. After you enter a username and password, click on Next. Then, you'll be prompted for some general demographic information, including the date of birth, gender, country, and e-mail address, as shown in the following screenshot. All fields need to be filled in.
    Time for action – creating an account on the Scratch website
  3. After entering all the information, click on Next. The account is now created, and you receive a confirmation screen as...

Time for action – understanding the key features of your account

When we log in to the Scratch website, we see our home page, as shown in the following screenshot:

Time for action – understanding the key features of your account

We reviewed the Create and Explore interfaces briefly in Chapter 1, Welcome to Scratch 2.0; so, we'll take a brief click-through tour of some of the primary features, starting from the right-hand side of the navigation and working towards the left.

  1. All the projects we create online will be saved to My Stuff. You can go to this location by clicking on the folder icon with the S on it, next to the account avatar, at the top of the page. The following screenshot shows my projects:
    Time for action – understanding the key features of your account
  2. Next to the My Stuff icon in the navigation pane is Messages, which is represented by a letter icon. This is where you'll find notifications of comments and activity on your shared projects. Clicking on this icon displays a list of messages.
  3. The next primary community feature available to the subscribed users is the Discuss page. The Discuss...

Taking our first steps in Scratch

From this point forward, we're going to be project editor agnostic, meaning you may choose to use the online project editor or the offline editor to work through the projects.

When we encounter software that's unfamiliar to us, it's common to wonder, "Where do I begin?". The Scratch interface looks friendly enough, but the blank page can be a daunting thing to overcome. The rest of this chapter will be spent on building some introductory projects to get us comfortable with the project editor.

If you're not already on the Scratch site, go to http://scratch.mit.edu and let's get started.

Time for action – moving the cat across the stage

As a warm up, we're going to make the default Scratch cat move across the stage.

  1. Click on the Create button to open a new project in the editor. The project contains a single sprite—the Scratch cat.
  2. In the blocks palette, click on the Events button.
  3. Drag the when flag clicked block to the scripts.
  4. In the blocks palette, click on the Motion button.
  5. Drag the move (10) steps block to the scripts area and snap it to the bottom of the when flag clicked block, as shown in the following screenshot:
    Time for action – moving the cat across the stage

    Tip

    How to snap two blocks together

    As you drag a block onto another block, a white line is displayed to indicate that the block you are dragging can be added to the script. When you see the white line, release your mouse to snap the block in place.

  6. Click on the green flag above the stage repeatedly to set our first Scratch program in motion.

    Tip

    If the cat reaches the end of the stage, you need to manually move the sprite to the left side...

Time for action – animating a walking motion with the cat

We're going to build on our script by creating an appearance of movement:

  1. From the Looks palette, attach the switch to costume () block to the move () block in our script. The default costume will be costume2.
  2. Click on the green flag to move the cat. Note that the first time we clicked on the flag, the appearance of the cat changed, but it remained the same on subsequent movements.
  3. We'll make the animation more realistic in a minute, but let's examine the costumes by clicking on the Costumes tab. The following screenshot shows the contents of the Costumes tab:
    Time for action – animating a walking motion with the cat
  4. This view opens the sprite in the paint editor, but our primary interest is the costume thumbnails. If you've run the script as we've created, then costume2 is highlighted. Alternatively, click on the thumbnails and observe how selecting the costume displays on the stage.
  5. Depending on the speed of your clicks, the cat has the appearance of walking...

Joining the Scratch community


If you're planning to work with the online project editor on the Scratch website, I highly recommend you set up an account on scratch.mit.edu so that you can save your projects. If you're going to be working with the offline editor, then there is no need to create an account on the Scratch website to save your work; however, you will be required to create an account to share a project or participate in the community forums.

Let's take a moment to set up an account and point out some features of the main account. That way, you can decide if creating an online account is right for you or your children at this time.

Time for action – creating an account on the Scratch website


Let's walk through the account creation process, so we can see what information is generally required to create a Scratch account. Open a web browser and go to http://scratch.mit.edu, and click on the link titled Join Scratch.

  1. At the time of writing this book, you will be prompted to pick a username and a password, as shown in the following screenshot. Select a username and password. If the name is taken, you'll be prompted to enter a new username. Make sure you don't use your real name. This is shown in the following screenshot:

  2. After you enter a username and password, click on Next. Then, you'll be prompted for some general demographic information, including the date of birth, gender, country, and e-mail address, as shown in the following screenshot. All fields need to be filled in.

  3. After entering all the information, click on Next. The account is now created, and you receive a confirmation screen as shown in the following screenshot...

Time for action – understanding the key features of your account


When we log in to the Scratch website, we see our home page, as shown in the following screenshot:

We reviewed the Create and Explore interfaces briefly in Chapter 1, Welcome to Scratch 2.0; so, we'll take a brief click-through tour of some of the primary features, starting from the right-hand side of the navigation and working towards the left.

  1. All the projects we create online will be saved to My Stuff. You can go to this location by clicking on the folder icon with the S on it, next to the account avatar, at the top of the page. The following screenshot shows my projects:

  2. Next to the My Stuff icon in the navigation pane is Messages, which is represented by a letter icon. This is where you'll find notifications of comments and activity on your shared projects. Clicking on this icon displays a list of messages.

  3. The next primary community feature available to the subscribed users is the Discuss page. The Discuss page shows a list...

Taking our first steps in Scratch


From this point forward, we're going to be project editor agnostic, meaning you may choose to use the online project editor or the offline editor to work through the projects.

When we encounter software that's unfamiliar to us, it's common to wonder, "Where do I begin?". The Scratch interface looks friendly enough, but the blank page can be a daunting thing to overcome. The rest of this chapter will be spent on building some introductory projects to get us comfortable with the project editor.

If you're not already on the Scratch site, go to http://scratch.mit.edu and let's get started.

Time for action – moving the cat across the stage


As a warm up, we're going to make the default Scratch cat move across the stage.

  1. Click on the Create button to open a new project in the editor. The project contains a single sprite—the Scratch cat.

  2. In the blocks palette, click on the Events button.

  3. Drag the when flag clicked block to the scripts.

  4. In the blocks palette, click on the Motion button.

  5. Drag the move (10) steps block to the scripts area and snap it to the bottom of the when flag clicked block, as shown in the following screenshot:

    Tip

    How to snap two blocks together

    As you drag a block onto another block, a white line is displayed to indicate that the block you are dragging can be added to the script. When you see the white line, release your mouse to snap the block in place.

  6. Click on the green flag above the stage repeatedly to set our first Scratch program in motion.

    Tip

    If the cat reaches the end of the stage, you need to manually move the sprite to the left side of the stage by clicking...

Time for action – animating a walking motion with the cat


We're going to build on our script by creating an appearance of movement:

  1. From the Looks palette, attach the switch to costume () block to the move () block in our script. The default costume will be costume2.

  2. Click on the green flag to move the cat. Note that the first time we clicked on the flag, the appearance of the cat changed, but it remained the same on subsequent movements.

  3. We'll make the animation more realistic in a minute, but let's examine the costumes by clicking on the Costumes tab. The following screenshot shows the contents of the Costumes tab:

  4. This view opens the sprite in the paint editor, but our primary interest is the costume thumbnails. If you've run the script as we've created, then costume2 is highlighted. Alternatively, click on the thumbnails and observe how selecting the costume displays on the stage.

  5. Depending on the speed of your clicks, the cat has the appearance of walking or running in place. There's no...

Time for action – saving our work


The online project editor will autosave our work, but it's good practice to manually save our projects, especially before you close your web browser or navigate away from the Scratch website.

  1. To manually save your new project, click on Save now from the File menu at the top of the project editor. This works whether we're working with the online or offline editor.

  2. As you review the project, you'll notice that each project has a name. Our current project is called untitled. To change the name of your project from untitled, find the white textbox above the stage and change the project name to something meaningful by clicking in the box and typing. The following screenshot shows the project name in relation to the screen. My project is named run, kitty, run.

What just happened?

Autosave is nice and will generally limit our loss should we encounter an unexpected error or loss of Internet connectivity. The general rule whenever you're creating something is to save...

Introducing forever loops


Let's get back to our walking cat animation and set it in perpetual motion. When we do something forever, we constantly repeat it. In Scratch's context, forever means we're going to constantly loop through a series of blocks for as long as the project is running.

Time for action – setting the cat in motion, forever


So far, the cat has moved incrementally across the screen each time we clicked the green flag. Now, we're going to introduce the idea that the cat can stay in motion forever.

  1. We want to wrap the stack of blocks in a forever block. To do this, click on the move (10) steps block in the script and detach it from the when flag clicked.

  2. Now, from the Control palette, snap the forever block onto the when flag clicked block. Grab the stack of blocks you detached and drag it to the center of the forever block. Your script should look like the following screenshot:

  3. Run the script and watch the cat disappear from the stage.

  4. Let's get the runaway cat back. From the Motion palette, add the if on edge, bounce block to the bottom of the forever block. Now, watch the cat reappear upside down and bounce around the bottom-right corner of the stage.

  5. To stop the cat, click once on the script or click on the stop sign above the stage.

The following screenshot shows...

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Description

The book uses step-by-step instructions along with full code listings for each exercise. After each exercise, the author pauses to reflect, explain, and offer insights before building on the project. The author approaches the content with the belief that we are all teachers and that you are reading this book not only because you want to learn, but because you want to share your knowledge with others. Motivated students can pick up this book and teach themselves how to program because the book takes a simple, strategic, and structured approach to learning Scratch. Parents can grasp the fundamentals so that they can guide their children through introductory Scratch programming exercises. It’s perfect for homeschool families. Teachers of all disciplines from computer science to English can quickly get up to speed with Scratch and adapt the projects for use in the classroom.

What you will learn

  • Program in Scratch including universal programming concepts such as loops, conditional statements, variables, arrays, Boolean logic, dynamic interaction, coordination, synchronization, threads, event handling, and procedures
  • Design user interfaces including sequence, characters, and controls
  • Translate a storyline or plot into an online game, animation, or story
  • Debug problems and revise projects to fix problems and add functionality
  • Think critically to solve problems based on need, program limitations, and knowledge levels
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Publication date : Apr 15, 2014
Length: 296 pages
Edition : 1st
Language : English
ISBN-13 : 9781782160724
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Length: 296 pages
Edition : 1st
Language : English
ISBN-13 : 9781782160724
Category :
Tools :

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Table of Contents

12 Chapters
1. Welcome to Scratch 2.0 Chevron down icon Chevron up icon
2. A Quick Start Guide to Scratch Chevron down icon Chevron up icon
3. Creating an Animated Birthday Card Chevron down icon Chevron up icon
4. Creating a Scratch Story Book Chevron down icon Chevron up icon
5. Creating a Multimedia Slideshow Chevron down icon Chevron up icon
6. Making an Arcade Game – Breakout (Part I) Chevron down icon Chevron up icon
7. Programming a Challenging Gameplay – Breakout (Part II) Chevron down icon Chevron up icon
8. Chatting with a Fortune Teller Chevron down icon Chevron up icon
9. Turning Geometric Patterns into Art Using the Pen Tool Chevron down icon Chevron up icon
A. Connecting a PicoBoard to Scratch 1.4 Chevron down icon Chevron up icon
B. Pop Quiz Answers Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
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Kyle Willey May 29, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The Scratch 2.0 Beginner's guide covers a variety of useful skills and applies them to practical applications created with Scratch. Somewhat unlike most tutorials for Scratch, the book focuses on an adult audience of parents and teachers, rather than just focusing on students in its audience; it is not too complex for students to grasp but it does also focus on giving educators and parents ways to explain the projects and Scratch itself to an audience.Perhaps the most appropriate way to describe this comes out of the author's own foreword, in which he points out that “I did not set out to write a computer science textbook. It's... a tutorial... to learn how to use Scratch to create stories, animations, games, or art.” This is not to say that it does not give a good background, but the focus of each project is notably oriented on practical use of Scratch to achieve goals.The Scratch 2.0 Beginner's Guide is great as a starting point because it covers all the concerns that a novice to Scratch would have, whether they are tech savvy or not-its automatic saving, block structure, and more are all clearly explained in the early chapters.The nature of the tutorials are well-balanced. There's a conscious attempt made to move from novice difficulty to more advanced projects, so the early projects involve simple Scratch activities to demonstrate basic features, replete with in-depth explanations of Scratch's drawing tools and file management system, while the later projects then move on to more scripting heavy projects. It's a good flow throughout, and works well to help acclimate a novice to Scratch in ways that are easy to follow and satisfying to complete.My favorite part of the setup for this book is the way in which it examines Scratch's available tools. It is immediately apparent that the author is fluent with Scratch and knows how to utilize every possible method at his disposal when working in Scratch, and it comes through in the quality of the explanations throughout the book. While some of the tutorials may not be the most glamorous, focusing on seemingly mundane things like animating a birthday card or building a fortune teller, they manage to do a great job of exploiting a variety of the approaches to Scratch programming and providing a basis for understanding the process of programming rather than just using the methods and functions contained in the examples.In short, the Scratch 2.0 Beginner's Guide is set up as a very basic tutorial, but if you're unfamiliar with either programming in general or Scratch in particular and want to teach yourself or a student to use Scratch, it's a great starting point and will help you learn not only the basics of using Scratch but also put you onto the path for more advanced projects with Scratch.Disclaimer: I got a digital reviewer copy of this book from Packt. I was not and will not be financially compensated for writing this review, nor was I pressured to write a positive review.
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Heleen Durston Jun 19, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
“Scratch 2.0 Beginner’s Guide: Second Edition” was written by Michael Badger and provides several projects that engage the reader and encourage exploring the Scratch 2.0 game engine. Scratch 2.0 is a game engine that is maintained by MIT and requires very little programming knowledge. For this reason, Scratch 2.0 is great for children and adults just getting started with creating their own games. The book’s projects are as simple as creating a greeting card and as complex as a unique version of the classic game “Breakout.” I enjoyed trying the projects in the book. Code is provided in download form from Packtpub’s webpage for the book. I found the code a great reference for each project as it was a simple matter to compare your code to the code from the provided download. The Scratch 2.0 engine is available online and in a desktop version. I found myself using both versions, depending on the project. The desktop version makes it very easy to try code that others have written; by providing an “open document” command. If you use the online version of Scratch 2.0 you will need to upload the project; and that didn’t always work for me.The projects that you create include a simple storybook, a multimedia slideshow (which lets you use your own pictures), and a fortune-telling game. My favorite project is the “Breakout” clone. Each project lasts the length of a chapter, except for the “Breakout” clone which lasts two chapters. At the chapter’s end there is a short quiz, whose answers are found in Appendix B. Appendix A provides information on using Scratch with a PicoBoard, and Raspberry Pi.I recommend “Scratch 2.0 Beginner’s Guide: Second Edition” to anyone who is interested in trying Scratch 2.0. By the end of the book you will have enough confidence to start a project of your own. There is an extensive community supporting Scratch 2.0 and they will be happy to provide help with any problems that you might have.
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M. Blair Jun 30, 2014
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
I really enjoyed reading PacktPub's Scratch 2.0 Beginner's Guide: Second Edition -[...] . The book has some fun and useful projects that start easy and build up to more challenging concepts. The projects in the book explain the programming concept first before diving into greater detail by first having the reader create the code in Scratch and then explaining how the code functions step-by-step.Chapter 1 - Welcome to Scratch 2.0 - goes through an overview of Scratch, the projects in the book and basic programming concepts.Chapter 2 - A Quick Start Guide to Scratch - walks the reader through creating an account on the Scratch website, creating a project, using forever loops, repeat blocks and animating sprites.Chapter 3 - Creating an Animated Birthday Card - takes the reader through the process of creating an animated birthday card. The project shows the reader how to use the built-in paint editor to design bitmap and vector images, initialize the sprite and then transform it using graphical effects, loops and broadcasts.Chapter 4 - Creating a Scratch Story Book - shows the reader how to create a barnyard joke book by displaying the joke in a speech bubble, playing sounds, creating sound effects, moving sprites and changing scenes to navigate the book.Chapter 5 - Creating a Multimedia Slideshow - demonstrates how to create a multimedia slideshow by importing personal photos, resizing the images, adding slideshow controls, recording and playing sounds and using the x and y coordinates to locate the mouse.Chapter 6 - Making an Arcade Game - Breakout (Part I) - walks the reader through building a breakout game by customizing a starter project, cloning sprites to add additional game elements, calculating the sprite direction, using conditional statements and creating a variable to keep the score.Chapter 7 - Programming a Challenging Gameplay - Breakout (Part II) - goes through how to expand the Breakout game by including multiple lives and ball speed. The reader will also learn how to create custom code blocks, variables that use cloud data and how to control program flow with Boolean blocks.Chapter 8 - Chatting with a Fortune Teller - shows the reader how to store and retrieve information in lists, prompt the player for input and check for errors, using conditional statements to control the program and how to develop a test plan.Chapter 9 - Turning Geometric Patters into Art Using the Pen Tool - lets the reader explore using the pen to draw polygons, get user input to create custom patterns and how to draw various patterns and string art.Appendix A - Connecting a PicoBoard to Scratch 1.4 - demonstrates how to connect an external PicoBoard to the Scratch 1.4 programming environment so that the reader can use different sensors to monitor and collect environmental data and graph the results.All in all, this is an outstanding book that provides many practical projects to learn programming fundamentals and Scratch. The projects are easy to understand and follow and create a good programming foundation. Each chapter includes a quick quiz at the end to check for learning before moving on. I highly recommend getting this book for anyone that wants to get started with programming and using Scratch.#scratch #gamedev #scratchdev
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Michael Littman Jun 25, 2014
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
I evaluated the book for a class I teach. Overall, it seems to be very high quality. The prose is clear and the diagrams vivid and helpful. The example programs are well chosen: fun to play with and easy to understand.Programming is presented at a very mechanical level---get this block, get that block---much like the instructions you get with Ikea furniture or Lego kits. As a result, beginners will have no trouble following along to get things running. However, I didn't see a clear path for the reader to become an intermediate or advanced programmer. As a result, for my purposes, the book isn't appropriate.
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List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela