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Remote Usability Testing
Remote Usability Testing

Remote Usability Testing: Actionable insights in user behavior across geographies and time zones

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Profile Icon Inge De Bleecker Profile Icon Okoroji
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Remote Usability Testing

What Not to Forget When Planning Your Study

A usability study can be executed without any prior planning, and it is possible that it will still uncover useful insights. Nevertheless, similar to any project approach, following a process and planning the various steps are critical success factors. There is no downside to planning a study upfront. The time and effort involved help to prevent unnecessary discussions down the line, a misalignment of study goals, and unhappiness with deliverables.

Communication is key to successfully completing a remote usability study. All stakeholders have to be in agreement about the framework of the study. That framework consists of the following elements:

  • The product being tested
  • The goal, budget, and scope of the study
  • The test environment
  • The participants
  • The study methodology
  • The schedule
  • The deliverables

Each study should be kicked...

Who are the stakeholders?

As the word implies, a stakeholder is anyone that has a stake in the interface that is being tested. Stakeholders can include (but are not limited to) the following:

  • Upper management (especially for new products)
  • The product manager and owner of the interface
  • The engineering and development team
  • The UX team
  • The design team
  • The marketing team
  • The sales team

In a small company or a company that is new to usability testing, the stakeholders can be virtually anyone within that company: the CEO, a UX contractor, product management, and even the quality assurance team. In larger companies, especially those with more experience in usability testing, the stakeholders are often representatives of the in-house UX and UI teams or the product owner, if the company does not have a dedicated UX team.

Whether or not each of these potential stakeholders needs to be...

The product being tested

The UX researcher running the usability study has to thoroughly understand the interface that will be tested. This is a prerequisite for being able to write an effective discussion guide or script. The following are some questions that we like to ask the study sponsor during a kick-off session:

  • How would you describe the purpose of the interface?: Admittedly, it's rare that we don't have any idea what the product does before we start a usability study, but it is always useful (and interesting) to understand how the study sponsor views it. In extreme cases, this view may strongly deviate from the UX researcher's perception of the product. An unnecessary discussion can be avoided by asking the actual users in the study how they perceive the product.
  • What are the most important functions of the product?:  This answers the question of...

The goal of the study

At the start of a study, its goals must be clear. The goals drive most of the other elements of the framework.

Goals can be anything from all-encompassing (wanting a general feel of how usable a website is) to very specific (wanting to evaluate a new feature and how the users like it, or why the conversion rate went down after a website redesign). At this point in the study, it is more important to ensure that the goals are realistic (that is, that they can actually be achieved with a usability study) than very detailed.

For example, if the goal is to evaluate whether a new marketplace website can go live in its current state, then the goal is not feasible for a usability study: the study can only provide results about the usability of the website, and while we absolutely agree that usability should be a strong deciding factor, a go-live decision for a marketplace...

The budget

The funds available to finance the usability study can influence the following:

  • The goal: A small budget might require that the goals are reduced to what can actually be achieved in the frame of that budget.
  • The scope: The range of tasks to be completed by the participants determines the time required by them, as well as the effort required by the UX researcher, and subsequently, the necessary funding.
  • The test environment: Development effort might be required to provide working prototypes, or to ensure that the test environment is populated with representative data; devices might have to be shipped to the participants. The cost for these study preparation tasks has to be covered by the available budget, too.
  • The participants: Elaborate profile requirements for the participants may increase the cost of recruiting suitable candidates. The number of participants is also...

The scope of the study (the tasks and questions)

The scope is a difficult subject to tackle because stakeholders very often want to use a usability study to cover everything at once, and the UX researcher will have to scale the expectations down to a feasible scope. The scope is constrained by what can reasonably be asked of the participants within the timeframe of the study. A video-based remote usability study will have a different test duration than a survey-based one, for example. The budget also influences the timeframe, and subsequently, the scope. 

The goal will determine whether the study's scope should comprise the entire product, only certain functions of it, or even just individual screens. If the goal is to determine the usability status quo of a product, for example, then the scope will encompass the entire product, whereas comparing three design alternatives...

The test environment

While the previous sections were targeted towards ensuring that the study meets the expectations of the study sponsor, this section is about ensuring that the study participants can execute the test as smoothly as possible.

Some of the questions that need to be answered are listed below.

Which are the target devices for the study?

A website might be targeted at both large-screen and small-screen devices; a product might only offer a companion app for iPhones, and so on. These requirements must be documented and taken into consideration when recruiting the participants.

When testing websites, an additional question to ask is which browsers and browser versions are relevant; when testing apps, it's...

The participants

Getting the right participants is key to obtaining relevant results. The following profile requirements should be covered during the kick-off session too.

Demographic requirements

Frequently, the study sponsor can provide the demographics of the participants to be recruited, based on who their typical users are. Having no hard requirements is an acceptable response, because while an educative app for toddlers will only be relevant to parents of young children (and their children, of course), an email application, for example, is very broadly used, and it would probably be difficult to narrow it down to specific demographics.

Some common demographic characteristics that might be relevant include the following...

Who are the stakeholders?


As the word implies, a stakeholder is anyone that has a stake in the interface that is being tested. Stakeholders can include (but are not limited to) the following:

  • Upper management (especially for new products)
  • The product manager and owner of the interface
  • The engineering and development team
  • The UX team
  • The design team
  • The marketing team
  • The sales team

In a small company or a company that is new to usability testing, the stakeholders can be virtually anyone within that company: the CEO, a UX contractor, product management, and even the quality assurance team. In larger companies, especially those with more experience in usability testing, the stakeholders are often representatives of the in-house UX and UI teams or the product owner, if the company does not have a dedicated UX team.

Whether or not each of these potential stakeholders needs to be involved will be determined by the UX researcher, and is very specific to each company.

The product being tested


The UX researcher running the usability study has to thoroughly understand the interface that will be tested. This is a prerequisite for being able to write an effective discussion guide or script. The following are some questions that we like to ask the study sponsor during a kick-off session:

  • How would you describe the purpose of the interface?: Admittedly, it's rare that we don't have any idea what the product does before we start a usability study, but it is always useful (and interesting) to understand how the study sponsor views it. In extreme cases, this view may strongly deviate from the UX researcher's perception of the product. An unnecessary discussion can be avoided by asking the actual users in the study how they perceive the product.
  • What are the most important functions of the product?:  This answers the question of the user's goal. Nobody installs an app because they want to create a user account. It is a necessary means to an end – the end being the...

The goal of the study


At the start of a study, its goals must be clear. The goals drive most of the other elements of the framework.

Goals can be anything from all-encompassing (wanting a general feel of how usable a website is) to very specific (wanting to evaluate a new feature and how the users like it, or why the conversion rate went down after a website redesign). At this point in the study, it is more important to ensure that the goals are realistic (that is, that they can actually be achieved with a usability study) than very detailed.

 

For example, if the goal is to evaluate whether a new marketplace website can go live in its current state, then the goal is not feasible for a usability study: the study can only provide results about the usability of the website, and while we absolutely agree that usability should be a strong deciding factor, a go-live decision for a marketplace website should also be based on whether the product catalog is complete and relevant to customers, for example...

The budget


The funds available to finance the usability study can influence the following:

  • The goal: A small budget might require that the goals are reduced to what can actually be achieved in the frame of that budget.
  • The scope: The range of tasks to be completed by the participants determines the time required by them, as well as the effort required by the UX researcher, and subsequently, the necessary funding.
  • The test environment: Development effort might be required to provide working prototypes, or to ensure that the test environment is populated with representative data; devices might have to be shipped to the participants. The cost for these study preparation tasks has to be covered by the available budget, too.
  • The participants: Elaborate profile requirements for the participants may increase the cost of recruiting suitable candidates. The number of participants is also dependent on the available budget.
  • The study methodology: Some methodologies are less cost-intensive than others. The...

The scope of the study (the tasks and questions)


The scope is a difficult subject to tackle because stakeholders very often want to use a usability study to cover everything at once, and the UX researcher will have to scale the expectations down to a feasible scope. The scope is constrained by what can reasonably be asked of the participants within the timeframe of the study. A video-based remote usability study will have a different test duration than a survey-based one, for example. The budget also influences the timeframe, and subsequently, the scope. 

 

The goal will determine whether the study's scope should comprise the entire product, only certain functions of it, or even just individual screens. If the goal is to determine the usability status quo of a product, for example, then the scope will encompass the entire product, whereas comparing three design alternatives for a new feature will be restricted to that feature.

The goal will also help to identify which tasks are candidates for...

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Key benefits

  • Understand the different usability testing methodologies and their strengths and weaknesses
  • Master the execution of remote studies
  • Learn how to analyze and present study results

Description

Usability testing is a subdiscipline of User Experience. Its goal is to ensure that a given product is easy to use and the user's experience with the product is intuitive and satisfying. Usability studies are conducted with study participants who are representative of the target users to gather feedback on a user interface. The feedback is then used to refine and improve the user interface. Remote studies involve fewer logistics, allow participation regardless of location and are quicker and cheaper to execute compared to in person studies, while delivering valuable insights. The users are not inhibited by being in a new environment under observation; they can act naturally in their familiar environment. Remote unmoderated studies additionally have the advantage of being independent of time zones. This book will teach you how to conduct qualitative remote usability studies, in particular remote moderated and unmoderated studies. Each chapter provides actionable tips on how to use each methodology and how to compensate for the specific nature of each methodology. The book also provides material to help with planning and executing each study type.

Who is this book for?

This book is for user experience (UX) professionals familiar with traditional in-person usability testing methodologies, or for UX designers with no prior exposure to user research and usability testing. Customer experience professionals or product managers who want to understand remote usability testing will also find this book useful. No knowledge of remote usability testing is needed.

What you will learn

  • Choose the most suitable remote study methodology
  • Establish a clear goal for the study 
  • Plan the study execution 
  • Understand recruitment logistics, expectations and compensation
  • Set up and moderate remote studies 
  • Write good tasks and questions for each methodology 
  • Analyze and document the study results 
  • Deliver results that align with the goal for the study
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Table of Contents

11 Chapters
Why Everyone Should Run Remote Usability Studies Chevron down icon Chevron up icon
What Not to Forget When Planning Your Study Chevron down icon Chevron up icon
How to Effectively Recruit Participants Chevron down icon Chevron up icon
Running a Remote Moderated Study Chevron down icon Chevron up icon
Running a Remote Unmoderated Study with User Videos Chevron down icon Chevron up icon
Running a Remote Unmoderated Study with a Survey Chevron down icon Chevron up icon
Running a Remote Unmoderated Study with a Hybrid Approach Chevron down icon Chevron up icon
What to Consider When Analyzing and Presenting the Study Results Chevron down icon Chevron up icon
Thanks! And What Now? Chevron down icon Chevron up icon
Sample Material and Further Reading Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Full star icon Full star icon Full star icon Full star icon Half star icon 4.5
(8 Ratings)
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1 star 12.5%
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Wesley Chan Oct 24, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you want to dive deep into the nitty-gritty tactical details of running remote usability studies in industry, this is your book. Each chapter guides you through a specific step of the remote research process: there's one for planning & scoping your study, another for recruiting the right participants, individual chapters for executing moderated, unmoderated, and hybrid remote studies, and more on analyzing and presenting research insights after the data has been collected.Research method books may seem like a crowded space, but what makes this one by De Bleecker & Okoroji special is its focus on remote *usability* testing, and nothing else. Great for both seasoned professionals and junior researchers seeking fresh perspectives and ways to expand their research toolkit.One unexpected bonus is that De Bleecker and Okoroji offer plenty of suggestions and insights throughout the book for advocating & defending research findings to people who may be unfamiliar or skeptical with the role and scope of research. My favorite includes how to handle debriefing sessions in Chapter 9: "Thanks! And What Now?", and how to address critiques regarding the study itself.If the book was only about executing remote usability studies, that would already be great. But the practical, actionable advice it gives for communicating those research findings is what keeps me coming back. I keep a copy at my desk and use it as a "cookbook" to reference whenever I have a new study to kick off or wrap up.
Amazon Verified review Amazon
peter Nov 19, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I really appreciate the tenets of remote research being distilled down into bite sized nuggets of initiatives. As a business owner, it bolsters the necessity and efficacy of adding research to a product development cycle. Well done, congratulations to Inge and Rebecca!
Amazon Verified review Amazon
Tom G Sep 07, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The $23 you spend on this iBook will save your company thousands in more productive UX and customer feedback studies. Inge and Rebecca have run hundreds of UX studies and provide great examples, tips, dos and don’ts. If you are even Remotely considering doing a UX study you need to read this book!
Amazon Verified review Amazon
J. Stearns Sep 08, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is a must for anyone looking to understand their products and how they are used. It's packed with information and details on how to run remote usability studies, how to know you are doing it right, and even pitfalls to watch out for. I am already putting the information in this book to use.
Amazon Verified review Amazon
Rebecca Sep 24, 2018
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One can only hope that this book, in the right hands, will result in the broader adoption of rigorous usability testing across the board. Consumers around the globe would benefit. I am operating on the assumption that many product owners do not fully usability test because of the perceived high cost and cumbersome logistics to do so. This book proves that these barriers don’t really exist, and fully educates anyone in the target audience to accomplish an effective study. UX pros can confidently turn to this book for clear, step-by-step instructions for planning and executing a quality remote usability study...as well as to find logical arguments that advocate for doing one.I have a few complaints, not related to content, and my suspicion is that they are attributable to editing/publishing decisions. Without heading numbers, I sometimes failed to keep track of what was a topic, or sub-topic, or sub-sub-topic. There were no callout boxes for visual interest, or to emphasize key takeaways. And some concepts (like the pros and cons of various types of usability studies) would have been better organized into table form - or at least summarized that way. A passionate reader may need to distill the contents into something more digestible “at a glance” to make the case to senior leadership for doing remote usability. That said, the information in the book is clear and accessible enough that I hope they do!!
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