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Learning GDScript by Developing a Game with Godot 4
Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

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Learning GDScript by Developing a Game with Godot 4

Part 1:Learning How to Program

In this part, we’ll start off by downloading the free and open-source Godot Engine and setting up the environment in which we will be developing our very own game from scratch. Before we come on to creating a game, though, we’ll build strong fundamentals in programming using the GDScript programming language.

By the end of this part, you will know all about variables, control flows, different data and container types, methods, and classes. We will conclude this part with a chapter on clean coding.

This part has the following chapters:

  • Chapter 1, Setting Up the Environment
  • Chapter 2, Getting Familiar with Variables and Control Flow
  • Chapter 3, Grouping Information in Arrays, Loops, and Dictionaries
  • Chapter 4, Bringing Structure with Methods and Classes
  • Chapter 5, How and Why to Keep Your Code Clean
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Key benefits

  • Learn the fundamentals of programming as you write GDScript 2.0
  • Explore the world of GDScript 2.0 with this comprehensive introduction to the language
  • Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.

Who is this book for?

This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.

What you will learn

  • Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness
  • Harness Godot 4's integrated physics engine to control and manipulate in-game objects
  • Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets
  • Master the art of processing input from various sources for enhanced interactivity
  • Extend the reach of your game by learning how to export it to multiple platforms
  • Incorporate simple multiplayer functionality for a dynamic gaming experience
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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 17, 2024
Length: 378 pages
Edition : 1st
Language : English
ISBN-13 : 9781804616987
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Product Details

Publication date : May 17, 2024
Length: 378 pages
Edition : 1st
Language : English
ISBN-13 : 9781804616987
Languages :
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Learning GDScript by Developing a Game with Godot 4
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The Essential Guide to Creating Multiplayer Games with Godot 4.0
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Table of Contents

21 Chapters
Part 1:Learning How to Program Chevron down icon Chevron up icon
Chapter 1: Setting Up the Environment Chevron down icon Chevron up icon
Chapter 2: Getting Familiar with Variables and Control Flow Chevron down icon Chevron up icon
Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries Chevron down icon Chevron up icon
Chapter 4: Bringing Structure with Methods and Classes Chevron down icon Chevron up icon
Chapter 5: How and Why to Keep Your Code Clean Chevron down icon Chevron up icon
Part 2: Making a Game in Godot Engine Chevron down icon Chevron up icon
Chapter 6: Creating a World of Your Own in Godot Chevron down icon Chevron up icon
Chapter 7: Making the Character Move Chevron down icon Chevron up icon
Chapter 8: Splitting and Reusing Scenes Chevron down icon Chevron up icon
Chapter 9: Cameras, Collisions, and Collectibles Chevron down icon Chevron up icon
Chapter 10: Creating Menus, Making Enemies, and Using Autoloads Chevron down icon Chevron up icon
Chapter 11: Playing Together with Multiplayer Chevron down icon Chevron up icon
Part 3: Deepening Our Knowledge Chevron down icon Chevron up icon
Chapter 12: Exporting to Multiple Platforms Chevron down icon Chevron up icon
Chapter 13: OOP Continued and Advanced Topics Chevron down icon Chevron up icon
Chapter 14: Advanced Programming Patterns Chevron down icon Chevron up icon
Chapter 15: Using the File System Chevron down icon Chevron up icon
Chapter 16: What Next? Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.9
(9 Ratings)
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4 star 11.1%
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Jair Jul 03, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great introduction to refresh the basic of GDscript, where can i find the answer for the quiz?
Subscriber review Packt
Wolfgang Hendrix May 28, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
Amazon Verified review Amazon
chad Jun 10, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
Amazon Verified review Amazon
Justin Horner May 19, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
Amazon Verified review Amazon
Peter May 20, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a great book for anyone that's looking to learn Godot and start making games. It covers basic programming concepts like variables, arrays, and loops. Then it works it's way up into more advanced concepts like managing file systems, saving player data, and networking. The book also provides a solid thorough overview of Godot's interface. I love that it even teaches you to make your game multiplayer!
Amazon Verified review Amazon
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