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HTML5 Game Development by Example(Second Edition)
HTML5 Game Development by Example(Second Edition)

HTML5 Game Development by Example(Second Edition): Make the most of HTML5 techniques to create exciting games from scratch

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HTML5 Game Development by Example(Second Edition)

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Description

This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.

Who is this book for?

This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.

What you will learn

  • Build realtime network multiplayer games
  • Add physics to your canvas games by using the Box2D physics engine
  • Build a CSS3driven card game with transform and 3D flipping effects
  • Learn to add sounds to your games
  • Make a drawing tool in Canvas
  • Create multiple layers in a canvas game
  • Store game data persistently by using local storage
  • Use sprite sheets to create framebased animation
Estimated delivery fee Deliver to United States

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 26, 2015
Length: 354 pages
Edition : 1st
Language : English
ISBN-13 : 9781785287770
Languages :

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Estimated delivery fee Deliver to United States

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Product Details

Publication date : Jun 26, 2015
Length: 354 pages
Edition : 1st
Language : English
ISBN-13 : 9781785287770
Languages :

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Frequently bought together


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Total $ 159.97
HTML5 Game Development by Example(Second Edition)
$50.99
HTML5 Game Development Hotshot
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Learn HTML5 by Creating Fun Games
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Total $ 159.97 Stars icon

Table of Contents

12 Chapters
1. Introducing HTML5 Games Chevron down icon Chevron up icon
2. Getting Started with DOM-based Game Development Chevron down icon Chevron up icon
3. Building a Card-matching Game in CSS3 Chevron down icon Chevron up icon
4. Building the Untangle Game with Canvas and the Drawing API Chevron down icon Chevron up icon
5. Building a Canvas Game's Masterclass Chevron down icon Chevron up icon
6. Adding Sound Effects to Your Games Chevron down icon Chevron up icon
7. Saving the Game's Progress Chevron down icon Chevron up icon
8. Building a Multiplayer Draw-and-Guess Game with WebSockets Chevron down icon Chevron up icon
9. Building a Physics Car Game with Box2D and Canvas Chevron down icon Chevron up icon
10. Deploying HTML5 Games Chevron down icon Chevron up icon
A. Pop Quiz Answers Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.8
(5 Ratings)
5 star 20%
4 star 60%
3 star 0%
2 star 20%
1 star 0%
Ebey Philip May 12, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great book - at times a little heavy
Amazon Verified review Amazon
Alan Morato Aug 27, 2015
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
I can recommend this book especially to developers that want to start learning about Games in HTML5 (beginners).The book allow the reader to dive into games development concepts. You need basic understanding of Web Technology to read it (HTML5, CSS3, Javascript) but the author doesn't assume the reader is a expert in these technologies.The author starts by giving new features provided by HTML5, thus allowing the user to have a better understanding of what's possible with this language.
Amazon Verified review Amazon
Anthony F. Aug 21, 2015
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
A fun and quick but to the point read. The book is filled with examples (as the title suggests) showing you how the code is written step-by-step. You'll get an overview of the development of a mini-game (-ynot et- a full-fledged game), and some nice JavaScript tips you can use in other projects.The most interesting aspect of the book is that it covers the "new" APIs of HTML5 (canvas, WebSockets, local storage), enabling you to fully harness the power of modern web browsers.Aimed at beginners, but intermediate developers will surely take something away too.I substracted a star because there are some code mistakes and not everything was fully optimised to my taste.
Amazon Verified review Amazon
dreamster Sep 08, 2015
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
HTML5 Game Development by Example is a great book for anyone who is into building games. With HTML5 one can develop games that run on computers, smartphones, and tablets and this book helps ones to achieve that.The book covers six example games with clear tutorials which is explained across 10 chapters; each chapter explaining one topic. It covers almost all aspects of game building including drawing game objects, animating them, adding audio, and publishing our games. In my honest opinion this book will help one to jump start to the game development world.
Amazon Verified review Amazon
L.C.H. Apr 14, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
The author's methodology consist of giving you parts of the code first and then he tries to explain "What just happened", but to tell the true, the explanations were not so understandable for me. I didn't understand all that code that I was writing in most of the chapters. It is very frustrating to have thousands of lines of code and not having a clue what the heck is going on inside it.Also, there are parts of the book's code that are different from the downloadable (or bundled) code. For example, in the chapter 9, the dowloadable code is just one javascript file instead of the two that the author says you should create. An the worst thing is that the file seems very different from what the book is actually telling you to type.So to simplify things: This book is not for total beginners, you should have at least an intermediate level of Javascript, but even if you already have a little experience with it, you'll find some parts of the book's code that are not well written or complete.In fact, I'd like to mention that in the chapter 2, in the book's code, page 34, there is a faulty object property that makes your project (ping pong game) to fail. So if you are struggling in that chapter, make sure to check the downloadable code to avoid frustration. Believe me, it is very frustrating to re-read ALL the chapter again just to find out that you did everything as the book says, so the problem is not you, is the BOOK !!
Amazon Verified review Amazon
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Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


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