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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Specifying attachments descriptions

A render pass represents a set of resources (images) called attachments, which are used during rendering operations. These are divided into color, depth/stencil, input, or resolve attachments. Before we can create a render pass, we need to describe all the attachments used in it.

How to do it...

  1. Create a vector with elements of type VkAttachmentDescription. Call the vector attachments_descriptions. For each attachment used in a render pass, add an element to the attachments_descriptions vector and use the following values for its members:
    • 0 value for flags
    • The selected format of a given attachment for format
    • The number of per pixel samples for samples
    • For loadOp, specify the type of operation that should be performed on an attachment...
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