Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Visual Studio 2013 Cookbook

You're reading from   Visual Studio 2013 Cookbook Understanding the latest features of Visual Studio can speed up and streamline your projects. And there's no better learning tool than this collection of focused recipes that gives you the fast, hands-on experience you need.

Arrow left icon
Product type Paperback
Published in Mar 2014
Publisher Packt
ISBN-13 9781782171966
Length 332 pages
Edition Edition
Languages
Arrow right icon
Toc

Table of Contents (17) Chapters Close

Visual Studio 2013 Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Discovering Visual Studio 2013 2. Getting Started with Windows Store Applications FREE CHAPTER 3. Web Development – ASP.NET, HTML5, CSS, and JavaScript 4. .NET Framework 4.5.1 Development 5. Debugging Your .NET Application 6. Asynchrony in .NET 7. Unwrapping C++ Development 8. Working with Team Foundation Server 2013 9. Languages Visual Studio Medley Index

Creating a shader using DGSL


Starting with Visual Studio 2012, Microsoft has added a new mechanism for building shaders, using a language called Directed Graph Shader Language (DGSL). This language can be used to create very complex shaders that are still easily understandable at a high level and are therefore more maintainable than shaders written in pure HLSL.

In this recipe, we'll create a shader that applies a texture to an object and colors it.

Getting ready

Ensure that you are running Windows 8.1 and start Visual Studio 2013, either one of the premium versions or Express version for Windows.

How to do it…

Create a shader by performing the following steps:

  1. Create a new DirectX App project by navigating to Visual C++ | Windows Store and give it a name of your choice.

  2. Right-click on the project, select Add | New Item, and then choose Graphics | Visual Shader Graph (.dgsl). Leave the name as the default one, Shader.dgsl, and click on Add.

  3. The shader will be added to the project and the design...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime