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Up and Running with Affinity Designer

You're reading from   Up and Running with Affinity Designer A practical, easy-to-follow guide to get up to speed with the powerful features of Affinity Designer 1.10

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781801079068
Length 460 pages
Edition 1st Edition
Concepts
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Author (1):
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Kevin House Kevin House
Author Profile Icon Kevin House
Kevin House
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Familiar with Affinity Designer's Interface and Layout
2. Chapter 1: Getting Familiar with the Affinity Designer's Interface FREE CHAPTER 3. Chapter 2: Getting Familiar with the Three Personas of Affinity Designer 4. Chapter 3: How to Customize Your Affinity Designer Workspace 5. Section 2: Deeper Exploration of Affinity Designer's Documents, Tools, and Workflow
6. Chapter 4: Document Setup and Modification 7. Chapter 5: Main Studio Panels and Managers 8. Chapter 6: Tools – Designer Persona 9. Chapter 7: Tools – Pixel Persona 10. Chapter 8: Tools, Panels, and Process – Export Persona 11. Chapter 9: Workflow: Layers and Objects 12. Chapter 10: Workflow: Symbols, Assets, and History 13. Section 3: Bringing It All together
14. Chapter 11: Creating a Professional Logo 15. Chapter 12: Creating Astronaut Ricky and Sidekick K9 16. Chapter 13: Rocketing into the Pixel Cosmos 17. Other Books You May Enjoy

Summary

Well, we sure covered a lot of ground in this chapter! Our journey took us from building the paths and curves based on a concept sketch all the way up to a fairly realistic, stylized couple of fun characters. We utilized the skills learned from the previous chapter and put them to good use creating a more advanced illustration.

We learned how a cohesive color palette can contribute to giving overall harmony to an otherwise complex illustration. We discovered how to transform flat, 2D colored shapes into dimensional surfaces with the use of shading and highlighting. We explored using Inner Shadow effects and Linear and Elliptical Gradients to describe form and shadows from a consistent light source. Not least of all, with the exception of part of the background, we created all of this using an all-vector workflow, with the advantage of making it easy to continue to refine it at any time while maintaining its resolution-independent nature, allowing it to be used at any size...

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