Destructible meshes
A destructible mesh, as the name suggests and different from a simple destroy object node, is a mesh that can be divided into smaller pieces and each piece is treated by the engine on its own.
This new function, added on the new version of unreal engine, allows the developers to convert any simple mesh into a destructible one. An intuitive editor gives you a deep control over the destruction of the mesh, allowing you to choose the number of fractures, the resistance of the object, spread of the destruction, and so on.
To create a destructible mesh, select the desired mesh from the content browser (if you don't have one, create it using a BSP brush or choose one by navigating to StarterContent | Shapes), right-click on it, and select Create Destructible Mesh:
A new file is created in the same folder with the name NameMesh_DM. Double-click on that file to open the destructible mesh editor:
The editor is divided into the following sections:
Menu bar: This is the familiar menu...