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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Combining multiple meshes with the HLOD tool

The amount of actors contained in a level affects the performance of the real-time experiences we create. Each unique model added to the scene represents another entity that the engine needs to track, and even though innovations such as Nanite have decreased the burden that having more and more polygons represents, we still need to tackle the problem we face when dealing with thousands of different, unique meshes.

The Hierarchival Level of Detail (HLOD) System takes center stage when trying to solve that problem. In essence, its function is to group different models based on how far we are from them and merge them into individual entities, thus reducing the burden that these objects have on the hardware that displays them. We’ll learn about this in the next few pages, so buckle up for the ride!

Getting ready

You should have a map that contains multiple static meshes within it in order to apply the techniques we are going...

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