Adding secondary and tertiary forms
Now that the basic shape of the Alien Plant is complete, let's add some more details (called secondary forms in sculpting) to the upper parts of the Alien Plant:
- Before we get started on the secondary forms, let's smooth the shading on the model. Make sure the Alien Plant model is selected, then switch to the Layout Workspace tab. Right-click anywhere in the 3D Viewport and select Shade Smooth from the menu that opened. Now, return to the Sculpting Workspace area.
- Zoom into the upper part of the main trunk. Here, the plant has alien-like spore sacks that grow around the tops.
- Select the Inflate brush from the toolbar and set Brush Strength to
0.85
. - Gently brush in a circular motion until dome-like shapes form on the mesh's surface, as shown in the following screenshot. Continue sculpting more of these around the head and then move on to the other three plant heads. Try to cluster some of these domes together and...