Setting up for C++ development
This section is entirely optional. None of the projects in this book will require you to develop in C++, but we will occasionally highlight items in native code for those interested in going deeper. If you don't anticipate working in code, or if pages of code give you the screaming heebie-jeebies, it's completely fine to jump over this section and the one that follows it.
Note
It's absolutely not required to use C++ when developing in Unreal. The Blueprint visual scripting language is incredibly expressive, and there isn't much that it can't do. Most applications, including pretty advanced projects, can be built entirely in Blueprint. Many new Unreal users see the C++ support and worry that they'll have to learn the language to use the engine. You don't. (If you are interested in learning C++ though, this can be a great way to do it.)
Still here? Excellent. The first thing you'll need if you plan to develop in C++ is an editor and compiler with which to build...