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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
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Peter Newton
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Toc

Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI 2. Creating Basic AI FREE CHAPTER 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Index

A

  • A* algorithm
    • about / The A* algorithm
  • advanced movement
    • about / More advanced movement
  • agents
    • setting up / Setting up the agents
    • viewing / Viewing the agent
    • following / Following the agent
    • follow or lead / Follow or lead
    • flocking / Flocking agents
  • AI
    • gaming experience / How AI affects the gaming experience
    • implementing, for Wander / Back to the action
    • choice, giving to / Giving our AI choice
    • sensing / How does our AI sense?
  • AI controller
    • using / Using our new AIController class
    • assigning / Assigning the AIController class
    • pawn, placing / Placing the pawn
    • instructions, sending / Sending the instructions
    • current progress, reviewing / Reviewing the current progress, Reviewing the current progress
    • challenge, adding / Adding the challenge
    • traces, using / Traces
    • setting up / Controllers
  • AI Controller
    • about / Unreal Engine 4 tools
  • AI Perception
    • about / Overview
    • components / AI Perception components
  • AI sensing
    • about / AI Sense...
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