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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Setting collision in the Static Mesh Editor


When you convert BSP to a StaticMesh, and when you import a new model from an external source, the mesh will have no collision calculated. UDK provides an easy way to automatically generate collision geometry for imported StaticMesh assets. Collision geometry can be calculated from the actual mesh, but that is seldom efficient. It is better to use a proxy mesh with far fewer polygons, encasing the visible model. Instead of bumping into the visible model while playing, you'd instead be bumping into the low res collision model linked to it. Without collision you'd run right through the model, though that may be desirable for some models, such as grass, flowers, the canopies of trees, and things that would otherwise be troublesome to snag against when moving.

How to do it...

  1. For the base meshes that come with UDK, it isn't a good idea to try changing them. However, you can Create a Copy and edit that instead.

  2. In a new scene, open the Content Browser...

You have been reading a chapter from
Unreal Development Kit Game Design Cookbook
Published in: Feb 2012
Publisher: Packt
ISBN-13: 9781849691802
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