Handling StaticMesh actors in the scene
StaticMesh actors are the meshed geometry in the scene used by designers to represent fixed environment components. A large library of these comes with the content provided by Epic Games in UDK. In this recipe we'll look at ways to bring that content into the scene, shift it around and adjust it, and make sure that lining it up with other content is no problem. We'll also look at converting a StaticMesh for other uses. In the previous recipe we set up a small scene just using BSP elements. This time we'll only use meshes from the Browser.
How to do it...
Open the Content Browser (Ctrl + Shift + F). In the Packages List, make sure UDKGame is the selected folder. You can click on it to expand the sub-folders it contains.
Click on the Object Type filter for Static Meshes and, under Tags, click on Building.
Scroll down the assets (or type in the search field) to find S_NEC_Roofs_SM_Tiled_Solid.
Drag this into the perspective viewport. While it is selected,...