Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

Arrow left icon
Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Creating Terrain, Deco Layers, and Material Layers


This recipe covers the basics of adding a Terrain to your scene, and shows how StaticMesh actors can be distributed over its surface. We also look at brushes that can touch up the HeightMap to support meshes on the deco layer, and then improve the look of the terrain's surface by adding decals. We don't cover everything involved in terrain editing, since you can probably make your own inroads after doing this example. Also, the Terrain tool is somewhat overshadowed by the newer Landscape tool, and its accompanying addition Foliage which takes over the role of Deco Layers. Still, both tools are powerful. A terrain can even be converted into a landscape later on.

How to do it...

  1. Create a new Blank Map and go to the main menu and choose Tools | New Terrain. Give it dimensions of 32 x 32.

  2. In the Content Browser, highlight the Material M_ASC_Floor_BSP_Tile01.

  3. Enter Terrain Editing Mode (Shift + 3). Right-click in the space below the HeightMap...

You have been reading a chapter from
Unreal Development Kit Game Design Cookbook
Published in: Feb 2012
Publisher: Packt
ISBN-13: 9781849691802
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image