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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Connecting to Photon and getting a list of rooms

Let's connect to Photon Cloud. There are three main ways of doing this:

  • You can call PhotonNetwork.ConnectUsingSettings which will connect via the settings defined in the editor panel
  • You can call PhotonNetwork.ConnectToBestCloudServer which will ping each available server cluster and connect to the best one
  • You can call PhotonNetwork.Connect, passing the server address of the appropriate Photon region and the port
  • You can also use ConnectUsingSettings which will connect to the region we defined in the editor panel. We'll be using this for the rest of the chapter

Note

If you wish to use Connect manually, as of the time of writing, the addresses for each region are:

US (East Coast): app-us.exitgamescloud.com

EU (Amsterdam): app-eu.exitgamescloud.com

Asia (Singapore): app-asia.exitgamescloud.com

Japan (Tokyo): app-jp.exitgamescloud.com

And the port to connect on can be read from the static ServerSettings.DefaultMasterPort field. You will...

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