Summary
In this chapter, we have looked at the two core ways of creating interface elements in Unity — GUI scripting and GUI Textures. By now you should have a good understanding of how to implement either approach to build interfaces. While there are many more things you can do with GUI scripting, the techniques for establishing elements that we have covered here are the essentials you'll need each time you write a GUI script.
We are still to produce the Instructions scene containing information for the player, but don't worry, we'll be creating this as we look at some new techniques for animation in the next chapter, among other finishing touches for the game itself.