Project overview
Unlike the preceding chapter, where we worked as an environmental artist, here we take on the role of a level designer who has been tasked to create an interior environment using assets already provided to us by the environment artist. We will use already-provided assets as well as assets already provided to us by Unity for mesh placement.
Your objectives
This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:
Importing assets
Creating tiles
Placing tiles with grid snapping
Creating and placing props
Lightmapping quickstart prerequisites
In this chapter, we will continue from where the preceding chapter left off using the same project. You can continue with your previous project or pick up a copy along with the assets for this chapter from the example code provided for this book on Packt Publishing's website.
In addition, the completed project and source files are located there for you to...