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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Project overview


Over the course of this chapter, we will create a complete side-scrolling platformer project. We will learn the similarities between working in 2D and 3D and the differences, in particular when it comes to Physics.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is the outline of our tasks:

  • Tile-based level creation

  • Adding player functionality

  • Adding collectables/power ups

  • Designing the level layout and background

Prerequisites

As in Chapter 1, 2D Twin-stick Shooter, you will need Unity installed on your computer, but we will start a new project from scratch.

This chapter uses no graphical assets; however, the completed project and source files can be downloaded from the example code provided for this book on Packt's website (http://www.packtpub.com).

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