Further reading
The recipes in this chapter demonstrated a range of C# data representations for inventory items and a range of Unity UI interface components for displaying the status and contents of player inventories at runtime. The Inventory
UI needs good-quality graphical assets for a high-quality result. Some sources of assets that you might wish to explore include the following:
- The graphics for our SpaceGirl mini-game are from the Space Cute art by Daniel Cook; he generously publishes lots of free 2D art for game developers to use:
- Sethbyrd – lots of fun 2D graphics:
- Royalty-free art for 2D games:
- Unity article on Model-View-Controller and Model-View-Presenter architectures: