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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating an explosionForce method for 2D physics objects

For 3D games, the Rigidbody component has a useful method called AddExplosionForce(...) that will cause an object to look as if it explodes from a given position. However, there is no such method for Rigidbody2D components. In this recipe, we’ll write an extension method for the Rigidbody2D class so that we can add an explosionForce method for 2D objects.

Thanks to Swamy for posting the code for the Rigidbody2D extension class’s explosion force on Unity Forum (Nov. 21, 2013), which this recipe is based on:

Figure 8.60: Bugs being violently forced away from an invisible explosion point

Getting ready

This recipe builds on the previous one, so make a copy of that project and work on the copy for this recipe.

How to do it...

To create an explosionForce method for 2D physics objects, follow these steps:

  1. Copy the project from the previous recipe, and use this copy for this recipe...
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