Adding effects with Audio Reverb Zones
One way to make the sound in a game more realistic is to apply effects about how sound behaves in different physical environments. The way sounds echo changes when they bounce off surfaces made of different materials, such as in bathrooms, sewers, hallways, or outdoors in a city or quarry, and so on. Audio Reverb Zones are a Unity component that can add such effects to AudioSources in spherical zones in a scene, which we’ll learn to create and customize in this recipe.
Getting ready
This recipe follows from the previous one, so make a copy of that project and work on the copy.
How to do it...
To add effects with Audio Reverb Zones, perform the following steps:
- Open the copy you made of the previous recipe.
- Open the Playground scene customized in the previous recipe.
- In the Hierarchy panel, double-click the
Sphere-music
GameObject – this should select the object and align the Scene panel to...