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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Controlling and Choosing Positions

In this chapter, we will introduce a few recipes and demonstrate a selection of approaches to character control, spawn points, and checkpoints. In the next chapter, we’ll look at waypoints for AI-controlled characters traversing Unity navigation meshes.

Many GameObjects in games move! Movement can be controlled by the player, by the (simulated) laws of physics in the environment, or by Non-Player Character (NPC) logic. For example, objects follow the path of a waypoint, or seek (move toward) or flee (away) from the current position of a character. Unity provides several controllers for first- and third-person characters, and vehicles such as cars and airplanes. GameObject movement can also be controlled through the state machines of the Unity Mecanim animation system.

However, there may be times when you wish to tweak the player character controllers from Unity or write your own. You might wish to write directional logic – simple...

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