Explore VR and AR development to create immersive experiences that redefine gaming
Craft captivating mobile games with optimized performance and user-friendly controls
Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration
Description
Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques.
In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development.
From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer.
So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Who is this book for?
If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
What you will learn
Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly
Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents
Discover the power of Cinemachine in Unity for intelligent camera movements
Elevate games with immersive audio, including background music and dynamic sound effects
Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems
Build your own shaders using Unity's Shader Graph tool
Just finished this fantastic book – it's perfect if you're past the Unity and C# basics. Loads of examples with helpful images to guide you. The best part? Learning how AI is scripted in Unity and playing around with navigation costs between waypoints. I'm giving it 5 stars and highly recommend it if you want to level up your Unity skills. Big kudos to everyone who worked on this gem!
Amazon Verified review
SAODec 09, 2023
5
If you know a little about Unity already, this book can be a great resource. Trying to fit everything in a book is hard so I would say this is not for total beginners and even some intermediates might have to fill in some blanks from personal knowledge. Some things are presented in a way a new Dev might not understand. You are expected to know how to do A to achieve B. I would suggest to know your way around Unity with creating game objects, scripts and how the are connected.If you have a idea for a game you want to make including the mechanics the game will incorporate, this book can be great to go search through the table of contents to learn up on certain topics. There are topics in here like reading data from text files, logging player actions, reading from the web, raycasting, Cinemachine, creating simple shaders and much more. Like I said it can be a great resource and might actually give you some great ideas. Hope you like it like I did.
Amazon Verified review
Zaid KamilDec 12, 2023
5
This book is a goldmine for those already familiar with the basics of Unity and C# programming. It's filled with numerous examples accompanied by clear explanations and helpful images, which make learning a breeze.Pros:Comprehensive Coverage: This book delves into a wide range of topics, providing insights into various aspects of Unity game development beyond the fundamentals.Practical Examples: The inclusion of written examples supported by images is a standout feature, making it easier to grasp and apply the concepts in real projects.AI Scripting Insights: Personally, the highlight was understanding AI scripting within Unity, especially how different costs aid their movement between waypoints.5/5 Rating: I unequivocally rate this book 5/5 for its depth, clarity, and practicality.Recommendation: I highly recommend this book to anyone seeking to elevate their understanding and skills in Unity game development.Cons:Advanced Focus: Might not be suitable for absolute beginners due to its focus on more advanced Unity and C# concepts.Overall, immense credit to the creators of this book. It's an invaluable resource for anyone aiming to expand their Unity expertise.
Amazon Verified review
Jon JJan 17, 2024
5
As the title states, this book has over 160 recipes for common tasks in the Unity Engine. It is a book that I can recommend for all levels. For advanced Unity users there is undoubtedly something you haven’t thought of or a new perspective on how to accomplish a certain workflow. For beginners, the book will allow you to get going quickly with minimal knowledge. The other good thing for beginners is that, in the process of following the recipes, you will come to see how certain things work in Unity and you will be learning the engine.A prime example of what I’m describing can be seen in chapter 2. On the beginner side we have a recipe for how to load a scene with a UI button whereas toward the end of the chapter there is a recipe on how to create a radar (a more advanced topic). Chapter 3 continues the UI topic with an inventory system. Other highlights include a chapter on terrains, Pro Builder, and saving and loading data. Several recipes also include lists of common errors that can be encountered and how to fix them. This is not something I’ve seen a lot of in these types of books and it really helps to round out the knowledge presented.The way the book and chapters are structured is straightforward and easy to follow. Each recipe has a “How to do it” and a “How it works” section. The “how to do it” section is generally a step-by-step process to complete the recipe. The “How it works” section goes into more detail as to what is going on in the recipe. Another thing I liked about the chapters is that most have a section at the end on references and further reading if the reader wants to know more about the topic.Where this book really shines is the sheer amount of information it provides, all in one place, on a diverse amount of Unity workflows. There is really something here for everyone, whether you are a beginner working with Unity or whether you need to know more about advanced topics such as Unit Testing with Unity. I would recommend picking up a copy if you are in the market for a new Unity book.
Amazon Verified review
Keith D.Dec 21, 2023
5
The strength of the "Unity Cookbook" lies in its pragmatic focus on hands-on examples and real-world applications. As someone comfortable with code, I appreciate the author's choice to dive into practical exercises promptly. The book manages to strike a balance between being a refresher for experienced developers and a welcoming guide for those new to Unity. The companion files provided for download proved to be invaluable. Importing them into Unity was a breeze, and the seamless integration with the book's content made the learning experience fluid and enjoyable. The attention to detail, from code snippets to file organization, demonstrates the author's commitment to facilitating a smooth learning journey.the "Unity Cookbook" is a palatable feast of Unity wisdom. It caters to various skill levels, offering a buffet of practical exercises, clear explanations, and a promising exploration of challenging topics. I look forward to savoring the chapters to come and overcoming my weakness in mesh creation.
Matt Smith is a computing academic at what will soon become the Technological University of Dublin, Ireland.
Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a PhD in computational musicology.
In 1985 Matt wrote the lyrics, and was in the band (and sang, sorry about that by the way) whose music appeared on the B-side of the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open source Fungus Unity project.
With his children he studies and teaches Taekwon-Do, and all three of them are beginning guitar lessons in 2018.
Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
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