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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Conclusion

In this chapter, we have introduced some extra features and a range of approaches to improve game performance and collect performance data for analysis.

The first three recipes in this chapter provide some ideas for adding some extra features to your game (pausing, slow motion, and securing online games). The rest of the recipes in this chapter provide examples of how to investigate and improve the efficiency and performance of your game.

There's more...

Just as there are many components in a game, there are many parts of a game where processing bottlenecks may be found and need to be addressed to improve overall game performance. Some additional suggestions and further reference sources are now provided to provide a launching pad for your further exploration of the issues of optimization and performance, since such topics could take up a whole book rather than just one chapter.

Game audio optimization

Mobile devices have considerably less memory and processing resources than...

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