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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Chapter 3.  Physics

Adding physics to any game adds realism and makes it more convincing to the player. You can still make games without the use of physics, but you will be giving up an opportunity to make your game a lot more awesome!

In this chapter, we will learn how to apply Unity's 2D physics to our game and cover some of the basics of Unity, such as:

  • Getting to know colliders
  • Controlling the character
  • Continuing our game
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