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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement 2. Navigation FREE CHAPTER 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Implementing a Checkers rival

You will learn how to extend the previous recipes with an advanced example. In this case, you will learn how to model a Checkers (draughts) board and its pieces to comply with the necessary functions to be used with our board-AI framework.

This approach uses a chess board (of the size 8 x 8) and its respective number of pieces (12). However, it can be easily parameterized to change these values if we want to have a different-sized board.

Getting ready...

First, we need to create a new type of movement for this particular case called MoveDraughts:

using UnityEngine; 
using System.Collections; 
 
public class MoveDraughts : Move 
{ 
    public PieceDraughts piece; 
    public int x; 
    public...
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