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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games FREE CHAPTER 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Finding other uses for fuzzy logic

Fuzzy data is very peculiar and interesting in that it can be used in tandem with all of the major concepts we have introduced in this book. We saw how a series of fuzzy logic controllers can easily fit into a behavior tree structure, and it's not terribly difficult to imagine how it could be used with an FSM.

Merging with other concepts

Sensory systems also tend to make use of fuzzy logic. While seeing something can be a binary condition, in low-light or low-contrast environments, we can suddenly see how fuzzy the condition can become. You've probably experienced it at night: seeing an odd shape, dark in the distance, in the shadows, thinking "is that a cat?". It then...

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