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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Chapter 1. TorqueScript: The Only Script You Need to Know

In this chapter we will cover the following topics:

  • Accessing delimited fields within a string

  • Iterating on words in a string list

  • Retrieving components of a variable using accessors

  • Iterating on objects in a SimSet or SimGroup collection

  • Getting a random object from a SimSet or SimGroup collection

  • Finding an object in a SimSet or SimGroup collection using its internal name

  • Executing a method on a SimSet or SimGroup collection

  • Creating a new SimObject instance

  • Creating a new internal name only SimObject instance

  • Creating a new Datablock object

  • Creating a new singleton

  • Extending a SimObject instance using the class property

  • Using a variable to access methods or properties of a SimObject instance

  • Using call() to call a variable method on a SimObject instance with arguments

  • Using call() to call a variable function with arguments

  • Using script arrays as dictionaries

  • Using ArrayObject and custom script sorting callbacks

  • Scheduling SimObject methods

  • Scheduling functions

  • Activating and deactivating a package

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