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The Ultimate Guide to Informed Wearable Technology

You're reading from  The Ultimate Guide to Informed Wearable Technology

Product type Book
Published in Oct 2022
Publisher Packt
ISBN-13 9781803230597
Pages 526 pages
Edition 1st Edition
Languages
Author (1):
Christine Farion Christine Farion
Profile icon Christine Farion
Toc

Table of Contents (22) Chapters close

Preface 1. Part 1:Getting Started with Wearable Technology and Simple Circuits
2. Chapter 1: Introduction to the World of Wearables 3. Chapter 2: Understanding and Building Electronic Sewable Circuits 4. Chapter 3: Exploring e-textile Toolkits: LilyPad, Flora, Circuit Playground, and More 5. Chapter 4: Implementing Arduino Code Using Gemma M0 and Circuit Playground 6. Part 2:Creating Sewable Circuits That Sense and React Using Arduino and ESP32
7. Chapter 5: Working with Sensors: All About Inputs! 8. Chapter 6: Exploring Reactions Through Outputs 9. Chapter 7: Moving Forward with Circuit Design Using ESP32 10. Part 3:Learning to Prototype, Build, and Wear a Hyper-Body System
11. Chapter 8: Learning How to Prototype and Make Electronics Wearable 12. Chapter 9: Designing and Prototyping Your Own Hyper-Body System 13. Chapter 10: Soldering and Sewing to Complete Your Project 14. Part 4:Getting the Taste of Designing Your Own Culture-Driven Wearable and Beyond
15. Chapter 11: Innovating, with a Human-Centered Design Process 16. Chapter 12: Designing for Forgetfulness: A Case Study of Message Bag 17. Chapter 13: Implementing the Best Solutions for Creating Your Own Wearable 18. Chapter 14: Delving into Best Practices and the Future of Wearable Technology 19. Index 20. Other Books You May Enjoy Appendix: Answers and Additional Information

Summary

What an amazing journey you’ve just completed in this chapter. We went from learning about the basics of electricity to making simple circuits, to understanding how we can make our own buttons and switches. You used crocodile clips, breadboards, and conductive fabrics. I hope you tried the activities and made notes of circuits that you’d like to make in the future. Practicing these skills is a creative and rewarding experience.

The components used in this chapter can be found at http://www.adafruit.com,http://tinkertailor.tech, and http://www.proto-pic.co.uk.

Now we look forward to learning about e-textile toolkits. These are microcontroller boards and components made for creating wearable projects. They are different from a standard rectangular Arduino board, but we can still use Arduino to program them. All the knowledge from the upcoming chapter will help you to build upon the skillset you’ve just acquired and help us to create more complex and...

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