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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Debugging and Performance Measurement Techniques

Debugging failures and reverse engineering an implementation, as well as measuring the performance of a system once it has been authored, are as important as writing new code. Vulkan is a vast and complicated API and, more than ever, knowing how to debug it is paramount. In this chapter, we will explore several recipes on how to debug and inspect your implementation. We will also demonstrate how to measure the performance of your implementation once you can display an image onscreen. After all, graphics programming is all about extracting the last drop of performance from the hardware and Vulkan was designed to help you do just that.

In this chapter, we’re going to cover the following main topics:

  • Frame debugging
  • Naming Vulkan objects for easy debugging
  • Printing values from shaders in Vulkan
  • Intercepting validation layer messages
  • Retrieving debug information from shaders
  • Measuring performance in...
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