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The FPGA Programming Handbook

You're reading from   The FPGA Programming Handbook An essential guide to FPGA design for transforming ideas into hardware using SystemVerilog and VHDL

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805125594
Length 550 pages
Edition 2nd Edition
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Authors (2):
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Guy Eschemann Guy Eschemann
Author Profile Icon Guy Eschemann
Guy Eschemann
Frank Bruno Frank Bruno
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Frank Bruno
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to FPGA Architectures FREE CHAPTER 2. FPGA Programming Languages and Tools 3. Combinational Logic 4. Counting Button Presses 5. Let’s Build a Calculator 6. FPGA Resources and How to Use Them 7. Math, Parallelism, and Pipelined Design 8. Introduction to AXI 9. Lots of Data? MIG and DDR2 10. A Better Way to Display – VGA 11. Bringing It All Together 12. Using the PMOD Connectors – SPI and UART 13. Embedded Microcontrollers Using the Xilinx MicroBlaze 14. Advanced Topics 15. Other Books You May Enjoy
16. Index

Questions

  1. PS/2 keyboards use a two-wire interface consisting of:
    1. Keyup/keydown
    2. Clock/data
    3. Data in/data out
  2. A scancode is generated whenever a key is:
    1. Pressed
    2. Released
    3. Held down
    4. All of the above
  3. To display the scancodes on the VGA, we used:
    1. A hex-to-ASCII converter
    2. A shift register
    3. A BCD encoder
    4. (a) and (b)
  4. To display audio data, how was the text state machine modified?
    1. It takes in 128 bits of graphical data and writes that to the correct address for that scan line using text_sm.
    2. The graphics are mapped to characters and we reuse the text_sm state variable.
    3. We created a new graphics state machine.
  5. To trigger an audio update, we:
    1. Update on every sample captured
    2. Update every second
    3. Update on every vertical sync
    4. Update...
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