Implementing online turns
When designing a quiz game, it’s important to ensure that players can only provide one answer to a given question. This can be especially challenging when creating a multiplayer game, as multiple players may attempt to answer the question at the same time.
To prevent this, it’s necessary to implement a system that disables players’ ability to answer the question once a valid answer has been provided by another player.
One common approach to implementing this system is to disable the buttons representing the potential answers once a player has provided a response. This can be accomplished using code that identifies which button was pressed and compares it to the correct answer stored in the game’s database. Once an answer has been identified, the code can disable the buttons and prevent other players from answering the question.
To further improve the player experience, it’s also common to include a brief pause after...