UV unwrapping our model
In this section, we will be looking at how to UV unwrap our base mesh. A UV Map is the flat representation of the surface of our 3D model. This process of creating a UV Map is called UV unwrapping. Think of this as taking your 3D mesh and unfolding it flat onto a surface; this will allow us to map a 2D image or texture onto our 3D model when adding materials in Chapter 5, PBR Materials: Texturing our Mushroom Scene. Let's do this now.
The UV Editing workspace
The UV Editing workspace has been configured and optimized for UV-related work. Let's see how we can use it:
- Click the mesh to select it in the 3D Viewport and click the UV Editing tab at the top of the interface to enter the UV Editing workspace.
- The UV Editing workspace will open and you will see your mesh on the right and your UV Map on the left. Let's make sure that we're in Edge Select mode by hovering your mouse over the right 3D Viewport and pressing 2 to enable...