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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Physics bodies and gravity

SpriteKit simulates physics with physics bodies. We attach physics bodies to all the nodes that need physics computations. We will set up a quick example before exploring all of the details.

Dropping like flies

Our bees need to be part of the physics simulation, so we will add physics bodies to their nodes. Open your Bee.swift file and locate the init function. Add the following code at the bottom of the function:

// Attach a physics body, shaped like a circle 
// and sized roughly to our bee. 
self.physicsBody = SKPhysicsBody(circleOfRadius: size.width / 2) 

It is that easy to add a node to the physics simulation. Run the project. You will see our two bee instances drop off the screen. They are now subject to gravity, which is on by default.

Solidifying the ground

We want the ground to catch falling game objects. We can give the ground its own physics body so that the physics simulation can stop the bees from falling through it. Open your Ground.swift file, locate...

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