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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
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Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Authenticating the player's Game Center account

As soon as our app starts, we will check whether the player is already logged in to their Game Center account. If not, we will give them a chance to log in. Later, when we want to submit high scores or achievements, we can use the authentication information we gathered when the app launched, instead of interrupting their gaming session to collect their Game Center information.

Follow these steps to authenticate the player's Game Center account when the app starts:

  1. First, we will turn on Game Center for your project in Xcode. Open the Capabilities tab of your project settings and make sure Game Center is flipped to ON, as shown in the following screenshot:
    Authenticating the player's Game Center account
  2. We will now be working in the GameViewController class, so open GameViewController.swift in Xcode.
  3. Add a new import statement at the top of the file so we can use the GameKit framework:
            import GameKit
  4. In the GameViewController class, add a new function called authenticateLocalPlayer...
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