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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
Languages
Tools
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Adding In-App Purchases

We will add a very simple in-app purchase in the game so that, if the player wishes, they can pay the minimum amount to remove the ad at the bottom of the screen.

For this, we need a paid developer account to add in-app purchases. The annual fee is 99 USD, and with this you can publish on the iOS / macOS App Store. Once you have paid Apple the amount, signed the contract, and updated your tax and banking information, go to itunesconnect.apple.com and My Apps:

Adding In-App Purchases

Create a new app by clicking on the + sign in the upper-left corner of the page:

Adding In-App Purchases

Select the Platform, Name, Primary Language, Bundle ID, and SKU.

If you don't have a Bundle ID, you will need to create one. For SKU, since this is the fifth game, I chose 005.

To create a new in-app purchase, from the tabs at the top of the screen, select Features and select In-App Purchases. Click on the + sign to create a new In- App Purchase.

Here, you will select the type of In-App purchase:

Adding In-App Purchases

We want a Consumable In-App purchase...

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