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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Treating instances of a protocol type as a different subclass


Now, we will take advantage of the capability that Swift offers us to extend an existing class to add specific members. In this case, we will add an instance method to the previously defined AngryCat class. The following lines add the doSomethingWith method to the existing AngryCat class. The code file for the sample is included in the swift_3_oop_chapter_05_11 folder:

    public extension AngryCat { 
      public func doSomethingWith(cat: AngryCat) { 
        if let angryCatAlien = cat as? AngryCatAlien { 
          angryCatAlien.appear() 
        } else if let angryCatKnight = cat as? AngryCatKnight { 
          angryCatKnight.unsheathSword() 
        } else if let angryCatWizard = cat as? AngryCatWizard { 
          print("My spell power is \(angryCatWizard.spellPower)") 
        } else { 
          print("This AngryCat doesn't have cool skills.") 
        } 
      } 
...
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