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Swift 3 Game Development
Swift 3 Game Development

Swift 3 Game Development: Build iOS 10 Games with Swift 3.0 , Second Edition

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Swift 3 Game Development

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Key benefits

  • Create and design games for iPhone and iPad using SpriteKit and Swift 3.0
  • Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game
  • This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun

Description

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.

Who is this book for?

If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.

What you will learn

  • Deliver powerful graphics, physics, and sound in your game by using SpriteKit
  • Set up the scene using the new capabilities of the scene editor and custom classes
  • Maximize gameplay with little-known tips and strategies for fun and repeatable action
  • Make use of animations, graphics, and particles to polish your game
  • Understand the current mobile monetization landscape to choose the best option for your own situation
  • Integrate your game with Game Center so that your players can share their high scores and achievements
  • Publish your game to the App Store and enjoy people playing your games
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Feb 07, 2017
Length: 258 pages
Edition : 2nd
Language : English
ISBN-13 : 9781787127753
Vendor :
Apple
Languages :
Tools :

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Estimated delivery fee Deliver to South Africa

Standard delivery 10 - 13 business days

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(Includes tracking information)

Product Details

Publication date : Feb 07, 2017
Length: 258 pages
Edition : 2nd
Language : English
ISBN-13 : 9781787127753
Vendor :
Apple
Languages :
Tools :

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Frequently bought together


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Total $ 136.97
Swift 3 Game Development
$43.99
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$48.99
Total $ 136.97 Stars icon

Table of Contents

13 Chapters
1. Designing Games with Swift Chevron down icon Chevron up icon
2. Sprites, Camera, Action! Chevron down icon Chevron up icon
3. Mix in the Physics Chevron down icon Chevron up icon
4. Adding Controls Chevron down icon Chevron up icon
5. Spawning Enemies, Coins, and Power-ups Chevron down icon Chevron up icon
6. Generating a Never-Ending World Chevron down icon Chevron up icon
7. Implementing Collision Events Chevron down icon Chevron up icon
8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More Chevron down icon Chevron up icon
9. Adding Menus and Sounds Chevron down icon Chevron up icon
10. Standing Out in the Crowd with Advanced Features Chevron down icon Chevron up icon
11. Choosing a Monetization Strategy Chevron down icon Chevron up icon
12. Integrating with Game Center Chevron down icon Chevron up icon
13. Ship It! Preparing for the App Store and Publication Chevron down icon Chevron up icon

Customer reviews

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Full star icon Full star icon Full star icon Full star icon Half star icon 4.5
(6 Ratings)
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Alexander Key Mar 03, 2017
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I'm still not finished with the book, but after skimming through as a semi intermediate Swift programmer It's a great introduction into Spritekit and writing a basic game, it's tailored to beginners so don't feel discouraged if you're new to Swift, Stephen's approach is slow and makes sure to explain things thoroughly which is great.Looking forward to finishing and will update my review when I do so
Amazon Verified review Amazon
Jan Schee Apr 09, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book clearly guides reader step by step to develop a simple game o iOS.
Amazon Verified review Amazon
CrescendoLife Apr 20, 2017
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I highly recommend this book/author.My background going into this book:Very basic understanding of Xcode--able to set up project and work on sample code and playgrounds using free Apple Education books 1) Intro to App Development with Swift 2) The Swift Programming Language (Swift 3.1)Other somewhat limited previous experience setting up Cordova for iPhone app/programs in Xcode.The reason for giving background: knowing how to set up Xcode did not refer to the guidance in this book regarding setting up a programming environment.That said, this book was as close as I've seen in technical books to an "A" were it to receive a grade.1) The incorporating assets from online was a seamless experience.2) The code from the book was explained and/or written lucidly so as to permit understanding and be able to apply the concepts in personal projects with confidence.3) Also the instructions for adding code to the ongoing project were done in such a way that out of 100+/- code additions to be copy/pasted or typed I had to check against the repo twice which was easily done.4) The code just worked with no tinkering--which translates to truly being able to finish the project as written.PLEASE NOTE: I only needed to complete through Chapter 11 for my purposes. So you will need to rely on others for a review of Chapters 11 (Integrating with Game Center) and 12 (Ship it...)
Amazon Verified review Amazon
PocketTim May 05, 2017
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Good Points:- Spritekit, nodes and children and the accompanying logic is explained very clearly, this is the first learning resource that has made it all click for me.- Very quick results after only a few pages and the code snippets provided are reusable as many ways as your imagination can see fit.- Even if you're completely new to programming and Xcode, as long as you've got a Mac you'll be able to recreate the example game with no trouble and have some confidence in editing it slightly.Bad Points:- The Swift syntax and language is not explained at all. The author explains what the code is doing, but not how the code works. This is not a resource for learning swift. There's nothing really wrong with this as it's not what the book is for but it's worth keeping in mind before buying.- Many images are pretty much useless and although links to the full colour variants are provided, I don't like to break away from a book like this when I've already got enough to do.Definitely worth a buy if you have some programming knowledge and you want to take a step into the world of 2D Swift Game Development.
Amazon Verified review Amazon
The Man Apr 12, 2017
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Good book, not for a total beginner to programming or to Swift. Book gets confusing near the end and the support email never responded when I emailed them for clarity. On the whole a good book.
Amazon Verified review Amazon
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