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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Chapter 4. Exploring Movement and Input Handling

We have already covered drawing to the screen and how to handle objects but we have not had anything moving around very much yet. Getting input from the user and then controlling our game objects is one of the most important topics in game development. It can decide the feel and responsiveness of your game and is something that a user can really pick up on. In this chapter we will cover:

  • Cartesian coordinate systems

  • 2D vectors

  • Creating variables to control the movement of a game object

  • Setting up a simple movement system

  • Setting up input handling from joysticks, keyboard, and mouse

  • Creating a fixed frame rate

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