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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Setting up the basic game objects


In some ways this game is more complicated than Alien Attack, whereas in other ways it is simpler. This section will cover the changes that were made to the Alien Attack source code: what was altered, what was removed, and what was added.

No more bullets or bullet collisions

Conan the Caveman does not use projectile weapons, and therefore, there is no longer a Bullet class and the CollisonManager class no longer needs to have a function that checks for collisions between them; it only checks for the Player and Enemy collisions:

class CollisionManager
{
public:

  void checkPlayerEnemyCollision(Player* pPlayer, const 
  std::vector<GameObject*>&objects);
};

Game objects and map collisions

Almost all objects will need to collide with the tile map and react accordingly. The GameObject class now has a private member that is a pointer to the collision layers; previously only the Player class had this variable:

std::vector<TileLayer*>* m_pCollisionLayers...
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