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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Chapter 8: Making Accessories and Clothing

We can't have our characters running around naked! Creating clothing and accessories for our characters is a great way to make them look more interesting. There are many ways to create accessories for our sculptures; some rely on the use of sculpting brushes, while others are best achieved with traditional modeling techniques.

In this chapter, we will explore a mixture of techniques to create several types of accessories, including a hat, earrings, and several methods for making shirts and cloth.

The main topics in this chapter are as follows:

  • Making earrings
  • Using Mask Extract to make a shirt
  • Using the Cloth brush to add wrinkles to the shirt
  • Using the Cloth Filter to create a collar for the shirt
  • Preparing a shirt mesh for a cloth simulation
  • Simulating cloth to wrap a shirt around a character
  • Sculpting a hat with Radial Symmetry
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