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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Recapturing details from the previous mesh

Sometimes, we lose details during the transfer between the Voxel Remesher stage and the multiresolution stage of the sculpting process. As you practice sculpting further, you'll become a better judge of which details will transfer and which ones will be lost.

Ideally, we would always make perfect decisions about when to make the switch and no details would be lost at all. However, sometimes, it would be nice if we could recapture the lost details without having to redo any of our sculpting work. As it turns out, this is actually possible using a Shrinkwrap modifier and a special feature of the Multiresolution modifier called Reshape.

In this section, we'll try using this workflow to recapture specific details.

Getting ready

Download the example recaptureDetails.blend character file from https://github.com/PacktPublishing/Sculpting-the-Blender-Way/blob/main/Chapter05/recaptureDetails.blend.

Launch Blender and open the...

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