Summary
In this chapter, we covered material, color, and UV creation. We also saw how to export textures from ZBrush. First, we introduced materials in ZBrush and the differences between the two available types of materials: Standard Materials and MatCap Materials. You learned how to modify them and create custom materials.
Next, you explored Polypaint, a tool that allows you to apply color to your sculptures in a variety of ways. The section provided some color theory tips and showcased the various texturing techniques on the demon model, allowing you to follow along with your model.
Finally, you learned how to create UVs using the UV Master plugin and polygroups to optimize the UV unwrapping results. After testing the results of the unwrapping process using a checker texture, you were introduced to the texture export setting, as well as a variety of useful maps you can export.
Now that your demon model is complete, the next chapter will show you how to light and render it...