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Scoring to Picture in Logic Pro

You're reading from  Scoring to Picture in Logic Pro

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837636891
Pages 412 pages
Edition 1st Edition
Languages
Author (1):
Prof. Chris Piorkowski Prof. Chris Piorkowski
Profile icon Prof. Chris Piorkowski
Toc

Table of Contents (19) Chapters close

Preface 1. Part 1: An Introduction to Scoring to Picture
2. Chapter 1: Understanding Film Music Industry Standards 3. Chapter 2: Understanding Film Scoring Terminology 4. Chapter 3: Reviewing QuickTime Video and Video Components 5. Part 2: Project Setup and Navigation
6. Chapter 4: Setting Up a Movie in Logic Pro 7. Chapter 5: Syncing Logic Pro to Picture 8. Chapter 6: Working with Hit Points and Scene Markers 9. Part 3: Methods of Scoring to Picture
10. Chapter 7: Creating Tempo Maps 11. Chapter 8: Working with Beat Mapping 12. Chapter 9: Working with a Time Signature 13. Part 4: Synchronizing Music to Picture
14. Chapter 10: Scoring a Commercial 15. Chapter 11: Shaping the Score and Exporting to Video 16. Chapter 12: Advanced Concepts for Dealing with Timing in Film Music 17. Index 18. Other Books You May Enjoy

Working with Hit Points and Scene Markers

In the previous chapter, we learned how to align and sync a movie with Logic Pro. The next task is to create markers that will represent specific events on the movie timeline.

In this chapter, we will cover visual events, also known as hit points, in a movie, including how to identify them correctly, put them together in lists, as well as how to represent them as SMPTE-locked markers.

Since we’re dealing with tempo and time signature changes, working properly with markers in Logic Pro will make the task of scoring to the picture much smoother and more efficient without compromises.

So, in this chapter, we will cover the following topics:

  • Defining hit points
  • Reviewing music spotting notes
  • Copying the spotting notes list into Logic Pro
  • Creating markers without rounding
  • Naming and renaming markers
  • Changing markers to the SMPTE view position
  • Creating scene markers
  • Comparing standard, SMPTE-locked...
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