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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Duck typing

A significant part of the work of a developer is to minimize the amount of code duplication. There are multiple different approaches to do this, including inheritance, abstraction, generics, type classes, and so on. There are cases, however, where strongly typed languages will require some extra work in order to minimize some of the duplication. Let's imagine that we have a method that can read and print the contents of a file. If we have two different libraries that allow us to read a file, in order to use our method, we will have to make sure the methods that read the file somehow become the same type. One way would be by wrapping them in a class that implements a specific interface. Provided that in both the libraries the read method has the same signature, which could easily happen, Scala can use duck typing instead, and this way it will minimize the extra work we will have to do.

Note

Duck typing is a term that comes from dynamic languages and it allows us to treat different...

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