Using the Mesh to MetaHuman Plugin
In the previous chapter, we reached the end of the process of creating a MetaHuman and making a video featuring our MetaHuman. While writing this book, Epic Games released version 5 of Unreal Engine – first, as an early access version, and later as a fully supported release. In addition, Epic Games also released a groundbreaking plugin that allows users to use custom meshes of faces to be used as the face of their MetaHuman. The free plugin is called Mesh to MetaHuman and at its core is the MetaHuman Identity Asset.
This opens up opportunities for artists to use all the great MetaHuman-related tools and functionality on custom face sculptors or digital scans of real people. Because we can use digital scans of real people, it gives artists the ability to create MetaHumans that have an incredible likeness to actors or even artists.
In this chapter, we will focus on how to create and utilize a digital scan of your own face and apply it to...