Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Raspberry Pi 3 Cookbook for Python Programmers

You're reading from   Raspberry Pi 3 Cookbook for Python Programmers Unleash the potential of Raspberry Pi 3 with over 100 recipes

Arrow left icon
Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788629874
Length 552 pages
Edition 3rd Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Steven Lawrence Fernandes Steven Lawrence Fernandes
Author Profile Icon Steven Lawrence Fernandes
Steven Lawrence Fernandes
Tim Cox Tim Cox
Author Profile Icon Tim Cox
Tim Cox
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Getting Started with a Raspberry Pi 3 Computer 2. Dividing Text Data and Building Text Classifiers FREE CHAPTER 3. Using Python for Automation and Productivity 4. Predicting Sentiments in Words 5. Creating Games and Graphics 6. Detecting Edges and Contours in Images 7. Creating 3D Graphics 8. Building Face Detector and Face Recognition Applications 9. Using Python to Drive Hardware 10. Sensing and Displaying Real-World Data 11. Building Neural Network Modules for Optical Character Recognition 12. Building Robots 13. Interfacing with Technology 14. Can I Recommend a Movie for You? 15. Hardware and Software List 16. Other Books You May Enjoy

Getting started with 3D coordinates and vertices


The world around us is three-dimensional, so in order to simulate parts of the world, we can create a 3D representation and display it on our 2D screen.

Raspberry Pi enables us to simulate a 3D space, place 3D objects within it, and observe them from a selected viewpoint. We will use the GPU to produce a representation of the 3D view as a 2D image to display it on the screen.

The following example will show you how we can use pi3d (an OpenGL ES library for Raspberry Pi) to place a single 3D object and display it within the 3D space. We will then allow the mouse to rotate the view around the object:

Single 3D object

Getting ready

Raspberry Pi must be directly connected to a display, either via the HDMI or an analog video output. The 3D graphics rendered by the GPU will only be displayed on a local display, even if you are connecting to Raspberry Pi remotely over a network. You will also need to use a locally connected mouse for control (however...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime