Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

Arrow left icon
Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Editing keyframes

Animation software gives visual cues of keyframe distribution. In Blender, keyframes are displayed with special colors in the interface and as diamond widgets in the animation editors.

Animated properties have colored backgrounds. If the current frame is a keyframe, the background is yellow; otherwise, it is green:

Figure 7.12: Location is animated; the current frame is the keyframe for X and Y

Figure 7.12: Location is animated; the current frame is the keyframe for X and Y

Keyframes of the selected objects are displayed as diamonds in the Timeline editor:

Figure 7.13: The animation Timeline. Frames 1 and 24 have keyframes

Figure 7.13: The animation Timeline. Frames 1 and 24 have keyframes

Blender transitions from one keyframe to the other by tracing a graph between them. These graphs are referred to as animation curves or f-curves.

Animation curves and the Graph Editor

Like most animation software, Blender generates a transition between two animated values by inbetweening two or more keyframes. A keyframe contains two elements – a moment...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime